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Messages - Mustang

#1
Suggestions for Bannerlord - AWOIAF.


Minor Clans (Mercenaries).

Part 1 : . (neutral hostile parties)
(we know that bannerlord have some neutral type of units like looters and etc.)
also we know there are few minor factions like - lake rats / Hidden Hand / Forest People and few others.

Id want to suggest having more variety of that troops and parties.

Okey , this said.
(all suggestions for numbers is to change as needed to met the balance)
- Variety for Looters and their numbers tweaks.
(setting also the number of maximum spawns of looters to the Nr(20)-(Player level)*Nr(2) (min spawns Nr(4) , max spawns Nr(40)) (Nr stays for the numbers that could be modified after balance tests) (either way the formula can be changed)

(let it begin with 4-20 looters in the early game till player let's say earn his 5 level cap )

(Rise up the spawn of looters to 20-50 (adding few advanced units like thiefs to vary the unit type , spawn in early-mid game till player get to level 10)

(Rise up the number of spawn to 50-100 (adding Bandit Lords and a bigger variety of looter types and thiefs, brigands , few units bandit cavalry. Make it till player gets to level 15)

(Rise the numbers to the maximum - (gain a number of units till 200 , adding bandit lords and even Bandit Rogue Heroes , and a bigger variety of units with better gear , making it the ultimate level of difficulty for this type of untit spawns)

Id suggest decreasing the numbers of lesser level spawns Parties and increase the number of bigger Parties spawns as player level progress through the game.

(no one want to charge a 4-20 looter parties when in late game)

(same formula aplies to other rogue mini factions - like brigands , and Slave Hunters or other that can be made)

Part 2 : . (Minor Factions) (mercenaries)
Okey , this one is more tricky, now we have some minor clans.
(in this category i put factions such as : Hill Tribes , Second Sons , Sons of the Harpy , Brotherhood without banners , Golden Company , Lost Legion , Stormcrows, Windblown and others.

First biggest difference would be an option to join any of this factions , with the posibility to make quests for the faction , also id suggest adding some unique early-mid-late-ultimate gear for each of this faction) ,in result of making quests the player would aquire renown with the factions which he is making the quests, though giving the player a bigger position - with new options to hire troops from the faction and buying a better faction gear)

(also make the factions having their own plans and goals , like getting a better contracts with bigger major factions or even overthrow some major factions) (making quests or killing the faction enemies should also increase the faction power , furthermore making other kingdoms like our mercenary faction , and offer us better contracts)

Some examples of goals can be some counteractions to player actions.
Example : The player did aprove new law of no slavery (as a ruler of a city that had to have slavery as a common thing) , this action could lead to a serie of counter actions from let's say (Sons of Harpy) if this minor faction is to be located near the city, (this counter actions could lead to Sons of the Harpy to threat player and his kingdom as an enemy , raiding player kingdom - attacking villagers, making attempts to murder or poison the player and so on.)
Same counter actions could be done with other minor factions too - for example Second Sons, that could react to player that did recruit other mercenaries if the player did that actions near their location.

Part 3 : New features
Features that could come with this new options could be a option to create an own faction (but doing that would require having a Faction Banner that could be only aquired let's say by slaying completely other faction.
(this would also get us to get our own gear for each fo the Unit tier of our factions , give us some options to increase/decrease the gold spent on faction gear and unit quality of the faction , getting a proper faction Hall that can be set in any castle or City ,also having different hall upgrades (like training fields , better faction smith , better faction recruit system)
besides that letting us choose which type of units we want our faction to have (like tier 1 - having a shield and sword or having an two handed axe , or maybe an axe and shield , or other options) (having different number of gold on each tier from which to choose)
For example : We have 1000 gold to choose an option for Tier 1 unit
(when we could get them a better axe that could cost 300 gold but not so good armor that could cost like 200 gold , or get a better armor and a cheap axe , so having this gold limit would make us make a choise.)
(also id suggest having this option not only for minor clan creation but for Kingdom creation too - but its a theme for another disscussion and il post it further in other posts suggested to Kingdom and Policies)

1) Accesing the mercenaries Menu
Avabile once the player join any mercenaries company , (opens the acces to the merch creation company aswell)

This are only some of my suggestions, i might post more of them in the future.
Sorry for any gramatical mistakes , english not my native language.
#2
=) il add more images with coresponding art to show where or how some of the ideas can be released.
#3
Suggestions for Bannerlord - AWOIAF.


Part 1 : Night Watch.

1) Add an option to join the Night Watch. (also add an option when being captured to be sent to the watch with a party of random prisoniers lead by some guards, that might be attacked on the road to the wall , also maybe adding some actions to do when in captivity, like rebel , and try to kill all the guards in the night , or try to run),
Also keeping in mind when joining the Night Watch on your own, getting some bonuses (like bonus gear or more relations/influence with the night watch and houses that were in good relations with the player when joining the watch) , otherwise if joining the Night Watch by being captured , getting less gear and getting less influence/relations with the Watch.

2) Ranking up in the Night Watch.
(Doing quest/tasks to gain points to gain a higher position in the Night Watch. (also gaining better gear , and maybe gettng the LongClaw when reaching a higher rank?) , maybe even ranking to some rank when we can lead our own Castle on the wall , and upgrade it. (also maybe being able to unite the whole Night Watch to gain its lost glory)

3) The Wall Upgrades.
(as a leader of the castle, when ranking to the high position , we can gain an acces to upgrade the castle and the part of the wall where we are)

(upgrades, some of them includes also mechanics that can be introduced to the game)
  - upgrading the Elveator (which may reduce the time getting from the castle to the location beyond the wall.)
  - upgrading the wooden posts on the wall (adding new positions for archers/catapults/balistas)
  - upgrading the wall defence resoureces (adding positions for barrels with oil/iron and places for stacks with arrows/bolts.)
  - upgrading the gate (upgrade the tunnel gate from wood to iron to cold raw steel. , inreasing its health)
  - upgrade the wall scythe (the one that cuted dozens of wildlings)

4) New Actions/Mechanics for Lord Commanders
- Being able to send ravens for recruits and resources to different lords of the realm (getting more from lords that are in good realtions and less from lords in bad realations)
- Being able to send expeditions beyond the wall to explore locations (also making most of the locations beyond the wall hidden at the begining of the game) (expeditions could lead to finding resources , or setting camps beyond the wall,
camps type can vary from : Fish/Wood/Intel Gathering posts, where fish and wood could bring us resources over time, and intel giving us information on what is the current power of the wildings (the more intel posts the more accurate being the information)
(also giving us the option to choose which type of post we want , and being able to upgrade them to higher tier for more profit)
- Lead an global expedition beyond the wall (like the one in the movie , when leading a massive army beyond the wall, to siege different locations)

5) Castle Upgrades
(ok this ones are more tricky , and i thing some of them can be added also to the game to other castles , not only the Night Watch.)

- Build/Upgrade Hunting Huts (to gain daily food)
- Build/Upgrade Ship Docks (only on castles near the sea) (gain daily food/recruit people)
- Build/Upgrade Smith (gain a better gear for units, upgrading the smith could upgrade the armor for more advanced unit tiers.)
- Build/Upgrades the Ravens cells (can ask for recruits/resources more often) - this is a new mechanic that i want to propose, having to do more things when leading a castle, its to have some actions to do when being in the lead. (also im suggestig not to have much villages to whom we can recruit people , to be able to fullfill that mechanic)
- Upgrade the training grounds (level up the new recruits faster/also gain more recruits from nearby villages)
- Build /Upgrade Stone Masons Manor  (this buildings are ment to reduce building time of other buildings , requires recruits to be assigned to building as stone masons)
Below are some edited images of ideas described above
1) Stone Mason Manor
Besides that i added two main branches MANAGE and ACTIONS. (Actions being the ones that a castle can make that i described above)

2) Raven Cells

3) Rangers Post

This are only some of my suggestions, i might post more of them in the future.