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Messages - franciscourant

#1
Other Games / In-Development Indie MMORPGs
March 04, 2021, 11:52:29 PM
We can't predict if they'll succeed or fail, but some of them at least look innovative and interesting. Here's a list of 12 most popular indie MMORPGs that are currently developed.

Dual Universe [Beta]
Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2

  • Single shard persistent universe shared by all the players
  • Voxel-based universe: player-made cities, stations and warships
  • Space warfare: pirate ships, coordinated attacks, skirmishes
  • Player-controlled global economy: mine, craft, build, optimize, barter and trade


Gloria Victis [Beta]
Setting: Medieval Realistic || Focus: PvP || Budget: ~$4M* || Engine: Unity 5

  • Skill-based combat mechanics à la Mount and Blade
  • Class-less system with diversified equipment
  • Open world with housing, territory control and sieges
  • Complex crafting system: leatherworking, armorsmithing, weapon forging


Corepunk [Alpha]
Setting: Cyberpunk || Focus: PvE/PvP || Budget: $? || Unity 5

  • Seamless open world with top-down view and fog of war
  • Explore the world, participate in trading, complete dungeons, or engage in PvP battles
  • Day / night cycles as well as weather conditions
  • Flexible character customization with a wide variety of builds


City of Titans [Alpha]
Setting: Superhero || Focus: PvE/PvP || Budget: +$675K || Engine: Unreal 4

  • Spiritual successor to City of Heroes
  • Players choose their own adventure, tell their own tales, and have their own agency
  • Beautiful vistas, from glorious Art Deco monuments to villain-dominated broken tenements
  • Customization of the powers: different animations, powers and colors


Crowfall [Beta]
Setting: Medieval Fantasy || Focus: PvP || Budget: $38M || Engine: Unity 5

  • Spiritual successor to Shadowbane
  • Player-created worlds with parcels of terrain and pre-fab building pieces
  • GvG/RvR campaigns that guilds or factions can win
  • Deep crafting system inspired by Star Wars: Galaxies


Camelot Unchained [Beta]
Setting: Medieval Fantasy || Focus: RvR || Budget: ~$20M || Engine: Unchained

  • Spiritual successor to Dark Age of Camelot
  • Large-scale RvR battles and sieges with more than a thousand players
  • Open world with islands that players can move to strategically reshape the world
  • Block-by-block construction with server-side stability and destruction


Pantheon: Rise of the Fallen [Pre-Alpha]
Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5

  • Spiritual successor to EverQuest
  • Deeply social: dungeons require teamwork and group strategy
  • Thrilling climbing system
  • Perception system: the world reveals its secrets through the environment


Ashes of Creation [Alpha]
Setting: Medieval Fantasy || Focus: PvP || Budget: ~$30M* || Engine: Unreal 4

  • Nodes system: player participation influences the type of content in the surrounding areas
  • Open world housing: players have the ability to survey and develop land anywhere in the world
  • Castle sieges with hundreds of players with many moving parts
  • Harsh, unforgiving and stunning environment


Star Citizen [Alpha]
Setting: Science-Fiction || Focus: PvP || Budget: $348M || Engine: Lumberyard

  • Spiritual successor to Freelancer
  • Procedurally generated and handcrafted stunning worlds
  • Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare
  • Exploration: hidden outpost, abandoned ships and beautiful sunsets


Project Gorgon [Beta]
Setting: Medieval Fantasy || Focus: PvE || Budget: +$1M || Engine: Unity 5

  • Exploration: many hidden secrets awaiting discovery
  • Ambitious skill-based leveling system allowing the player to combine skills
  • Old-school MMO with innovative ideas, such as morphing into animals
  • 16 combat skills, 71 trade skills, 11 beasts skills


Mortal Online 2 [Beta]
Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unreal 4

  • Open and realistic sandbox world
  • True, real-time combat where outcomes are decided by skill rather than levels or gear
  • Legendary crafters trading across the globe, famous warriors studying the art of combat
  • Individual reputation: people will recognize you by the impact you've made on the world


Rise Online [Alpha]
Setting: Medieval Fantasy || Focus PvP/PvE || Budget: $? || Engine: Unreal 4

  • Spiritual successor to Knight Online
  • Full PvP-based maps and events
  • PvE content like missions, creatures and bosses that take several groups to defeat
  • An endless war between two kingdoms


Cross post. *Personal estimate, may be inaccurate
Feel free to suggest improvements to this post!
#2
It's been a while! The devs are now working on the final major milestone.

This milestone includes:

- the Frostweaver (final class)
- the Dregs (guild vs. guild campaign)
- mounts
- caravans
- refineries
- remaining promotion classes, skill trees, and multi-classing disciplines
- ability to dynamically add, move and destroy buildings
- a host of other features
#3
Other Games / Re: Crowfall (video, images & lore)
April 09, 2016, 12:50:26 AM
Quote from: Produno on April 07, 2016, 06:27:42 PM
Quote from: franciscourant on April 07, 2016, 04:47:31 AM

This forum... I think I've never had so much trouble registering on any website ever in my life. 5 anti-spam questions! If a spambot achieves to pass through this, its creator surely will win an award for AI development or something. Anyway...


You would think so, yet I'm still deleting spam bots everyday here!! :)
Well if even here you guys are under spam bot attacks, I pity all those forums for which a simple captcha is required to register.

I remember on the Crowfall forum before they added the paywall, there was regularly nonsensical messages posted about products from Asia. I wonder if it's an effective tactic of marketing at all, for all the trouble  it must represent to code those bots and stay up to date with the most recent anti-spam technology.
#4
Other Games / Re: Crowfall (video, images & lore)
April 07, 2016, 04:47:31 AM
Quote from: JamesGoblin on March 30, 2016, 01:29:07 AMThis game is bit strange - you are not a human, but a crow - spirit crow that can possess bodies. After death, one doesn't just respawn, but has to fly around in crow form and seek new corpse to inhabit; This often means change of class, race and sex!?

This forum... I think I've never had so much trouble registering on any website ever in my life. 5 anti-spam questions! If a spambot achieves to pass through this, its creator surely will win an award for AI development or something. Anyway...

So yea the Vessel system, lot of questions surrendering it... We talked about the attachment and RP so let's not even go there. I wonder how complicated it will be for a player to go get a new character after he dies, in the harsher worlds. They've hinted about vessels we could find in the cemeteries, but are they good enough? Can we even be efficient in PvP with those basic quality characters? My plan initially was to NOT grind much in the campaign, to stick to average or slightly above average gears and PvP a lot. But now, when I die, I guess that I'll have to find new gears (if the campaign features high change of looting), but on top of that the runes and the vessel I may also lose. So yea, we'll see how things go. Still pretty exciting new design, but I've never played something like that so who knows. Keeping an eye on the development (two eyes actually) and testing tomorrow. =)