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Topics - akbarshoxxx

#1
v1.0 / 1.3 Bugs and Suggestions. updated 6/21
June 15, 2017, 10:13:22 PM
Just like in the previous posts I'll be updating the bugs as I go and categorize them from Mild, Attention Needed, Urgent.

Mild: Absolutely no biggie, you can fix it whenever you have spare time and have already cranked out the bad ones.
Attention needed: Doesn't impede the gameplay too harshly and/or has workaround with cheats, but still should be fixed soon.
Urgent: Aspects of the game unplayable/unusable, no workaround with cheats.

Mild:
There is just tavern background music in the marriage cutscene, would it be possible to add some fanfare?
Many npc's have incorrect ages, some are 6 years old yet they are full grown and can be courted.
Description in the cities have an extra 'the' in them. Somewhere along the lines of the city belong to Lord X of the The North.


Attention needed:
I cannot court Abigail Rykker because her father no longer has a castle. So they moved to Casterly rock but there is no option to 'visit lady' when I go there.
When it is just you in the party you can simply 'leave' when you get attacked by bandit/raider parties, If I remember correctly, you state that you don't have enough money for them and then when it takes you to the battle screen there is an option to just leave. (I'll test it out again)
Ulf can still be evaded (I hate saying this because I use it to evade the bastard, but moral obligation tells me otherwise). All you have to say is "50,000 for you barbarians? I think not" and then it goes back to campaign map.
Are surgeons still in the game? I will keep updating as I go but I'm in day 400+ and have yet to meet even one.
Spearmen don't want to use side arms. I have a group of northern spearmen who at times I want them to use their swords, so in game I select them and press 'z' and it states spearmen ready side arms, but no one takes out their swords.

6/22
When opening an enterprise it says farmstead in the city menu instead of the enterprise type and when visiting it you see a bunch of quarry workers just standing around for some reason

Urgent:
Could you double check the scripts for when you are recruiting lords to your kingdom? I turned on cheatmenu just to see what my odds, percentage stats are and for upstanding lords my odds to persuade a lord to join my 1 castle (Qarthigar) kingdom and the odds to persuade them are usually negative 20-30% (-20%, -30%). It also states that relationship with new liege is around -40 ~ -70 even though i have 80+ relations with the lord. It's a bit easier to convert cunning or foul lords like Joffrey.

After faction is defeated the King is still in the map acting as a lord. Westerlands was defeated and Tywin was just chilling at Pyke until I was able to recruit him.
You cannot access or land near Pykes land, when you're trying to click on Pyke it says this city cannot be attacked by water

6/22
Lords stuck in waters, currently have my own faction and 2 of my lords who were campaigning with me to take Pyle are now stuck just patrolling back and forth between Pyke and a random point in the water after I ended the campaign.
Looks like non ironborn factions have trouble navigating the waters, my westerland lords just keep switching from 'travelling to castle x' (their own castle) to 'traveling to pyke' and can't seem to make any adjustment, in addition they will not follow orders stating that they have other matters to attend to
Archers are still a bit messed up, after I die in battle they retreat some distance then just stand there, sometimes they charge sometimes they just stand there
#2
v1.0 / Party cannot leave city
June 10, 2017, 09:40:58 PM
My oh my this mod has progressed. I'm glad it didn't stall, thanks again Produno.

It was strange to not see anyone already state this but when you travel to a sea city using the ship wright dialogue the party is unable to leave the city, as soon as it tries to it immediately enters the city again.

Example 1: I traveled to volantis,  was unable to simply pass through volantis on foot, had to go around the other side otherwise I just kept entering the city again.

Example 2: Completely stuck in Bravoos because there is no land to maneuver away from. As soon as I try to leave the city I am automatically teleprompter back into the city.

My guess is that since I still don't technically own the ships that brought me there I am not able to use them even for the short distance between Bravoos and it's port.
#3
Beta 10 / Updated 2/6. Beta 10 Bugs.
January 15, 2017, 10:44:35 PM
I'll sort it into 3 categories.

1. Major - which means it severely impacts the flow of the game and there is minimal workaround without cheats.
2. Attention needed - which means it moderately impacts the flow of the game but there are workarounds using cheats.
3. Minor - Usually text errors, minor bugs that don't impact the game at all, simply slightly offsets the game experience.

I will keep on updating as I'm playing.

I decided to put the imgur links first for simplicitys sake as they are essential as well.
Keep in mind I did a full playthrough with me being King of the seven kingdoms and no special event happened. I am done reporting all bugs that I experienced, playing in static mode, conquering westeros completely.
1.http://imgur.com/a/a9yQx
2.http://imgur.com/a/TV020
3.http://imgur.com/a/3EEzl
4.http://imgur.com/a/klzQu
5. http://imgur.com/a/kt3Uk
6.http://imgur.com/a/lTuzO


Major

1. It is officially a state of war with any faction as soon as relation drop below 0, even if its -1 I have factions launching campaigns, raiding villages attacking lords, as soon as a gift is sent to normalize relations, they back off, please have a limit to when they can declare war, maybe when it hits -20 for factionless player or -40 for player faction.

2. In static mode, Dorne needs to have a purpose it is the most useless faction in Westeros considering its might. In the Varys questline its implied that Dorne will back the Targaryens however they dont actually join the war.

3. The Reach is the second most useless because besides the Targaryens, no one declares war on them so they along with Dorne have no purpose in the game. The Baelish peace negotiation is redundant because the Westerlands are never at war to begin with.

4. Targaryens are much more improved yet still have major flaws. King Aegon takes any fief the Targs conquer for himself, leaving his Lords troopless and weak. Increase relations between Lords and between the Lords and the King. They're supposed to have undying loyalty to Aegon. Also, high auto-garrison should be implemented for the first 3-4 fiefs.

5. Produno, you had stated that the Targs are supposed to go to war only with those who owns Kings Landing. They still declare war on everyone except The North, meaning they're crushed easily. My suggestion: War is declared on whoever owns Kings Landing and their ally, then after x amount of days, war is declared on neighboring faction, then after x amount of days war can be declared against another WHILE Dorne is helping them.

6. When sieging Moat Calin, troops are stuck and do not move towards the castle. In the link below you can find what I am talking about.

7. If you join a Lord as a soldier and you happen to have had less than 0 relation with the faction you just joined, the Lords of the faction will start attacking you and the Lord youre serving. E.g I was in Lord Flin'ts army as a peasant and had -1 relation with Robb Stark, he attacked Flint, destroyed his army, yet took no prisoners

8. "I am currently acting independently because our marshall is indisposed". Major error, is there any fix to this without having to start a new game? I am almost done testing out all of the features of the game and close to becoming King of the seven Kingdoms. Basically apparently this bug happens when you join a lords army as a soldier and then if you are defeated, your future lords in your future kingdom will still think you are a prisoner or on the run or simply missing in action thus they will never follow you when you call for a campaign  I found more info here: https://forums.taleworlds.com/index.php?topic=305015.0  this may be a script error I received at some point as well

Heres a post confirming that it is related to being enlisted in a Lords army and being captured. https://forums.taleworlds.com/index.php?topic=215411.75

9. Possible fix to Targaryens: Make Targ Lords have good relations with each other (50+) and with their King (50+) This way Aegon doesnt take everything for himself. Insta Capture Castle Wrath, Griffins Roost and Rain House (per actual timeline of Targ invasion according to wiki), have it garrisoned with 800+ men, and any captured towns/castles auto-garrison  800+ up to 4 fiefs

10. Almost all sieges (specific fiefs in the pictures) have my troops getting stuck at a specific location/not utilizing ladders/getting stuck on ladders. This is clearly because they are all chasing after the closest enemy in unison. So if theres a loner or a small group of enemy troops that are tucked away or glitched into a wall/corner they will try to go directly to them without actually taking the routes. I confirmed this because the troops normalize their routes after I cheat kill off all enemy troops. http://imgur.com/a/a9yQx


Attention Needed.

1. Pyke prison door is not accessible.

2. Last quest for Varys, you can speak with Doran Martell infinite amount of times to complete the quest, each time you receive 2k stags, meaning infinite money.

3. Clones of Targaryens are still scattered immediately after completing the questline, BEFORE the Targ invasion.

4. Only Myr, Norvos and the Dothraki are at war. The rest are always at peace.

5. Right to rule does NOT increase after marriage. During ceremony I can still control my character even though its glitchy and teleports all over the castle.

6. Sound file for marriage is incorrect, sounds like real life people walking around in a lobby using their phones.

7. When rallying troops, troops shouldn't stop for 2-3 seconds to cheer, instead they should keep on fighting because they are defenseless during those 2-3 seconds

8. Major lag during certain sieges and battles. Lag continues until the very last enemy is defeated, so total amount of troops on the field isn't the sole reason for the lag.

9. Lords that have defected to my kingdom stay in my kingdom even when I declined their vassalage. Reputation with them is lowered yet in the logs it simply says that they left their faction and rejoined mine again

Minor.

1. Lord Commander states that I dispute his claim to the throne.

2. Enterprises around the world should have more profitable businesses? Almost every enterprise besides dye works and sometimes leather is in the negatives.

3. Unsullied should have much shorter spears (much like in the series) because in close combat they dont have enough space to thrust their spears into.

4. Dorne units should have swords, they are pretty useless otherwise.

5. In tournaments the indicator above AI's head goes away, making it nearly impossible to know whos on your team

6. Many say random gibberish when stating that they dont want to talk privately, and continue to talk even when they say "King X? Long may he live!"

7. Shortened vouge is so much better than the Valyrian 2 hand blade, they have almost identical stats yet the Valyrian costs 120k while the vouge is 3-7k at most.


Update: Lots of errors, some major can be found here: http://imgur.com/a/kt3Uk

Some of the errors are too complicated to explain without pictures, so just follow the links http://imgur.com/a/lTuzO


Update 1/23/2017

http://imgur.com/a/TV020

In (I think) all sieges, soldiers get stuck in ladders and points of entry after the first wave of soldiers. e.g reinforcements get stuck in a spot.

In all prison break scenes, troops are not a activated unless youre near them, including the first  battle when you create character. More bugs here: http://imgur.com/a/klzQu

More bugs:
http://imgur.com/a/3EEzl Also none of the fiefs of Dorne have the siege events calculated. E.g it says that enemy has burnt down our defenses and men were lost but there are zero casulaties on both sides. E.g men have died from the flu/cold but there are zero casualties

More bugs:
http://imgur.com/a/WBuoa Also I conquered all of westeros but nothing happens, I even made sure that all factions were eliminated (convinced lords to join me) and still nothing. How do I activate it?

Suggestions: (These are not to make the game easier, they are to make the game more immersive, more fun, realistic, up for discussion)

During sieges, the total force present should be calculated when the enemy attacks our defenses, tries to burn equipment, makes a secret passage to attack. E.g I have a 2,000 man strong force which include me and my vassals sieging a castle however when these events happen only my troops are affected. When ordering the vanguard to move out the entire army force is calculated, same should be done for these events.

Defeating mercenary parties (like the Moon Brothers or the Windblown) should give some sort of special item of the leader and renown boost. E.g "Word quickly spreads that you have led your army to defeat the barbarian moon brothers and rid the Vale of its menace"

Kings Landing should be much harder to siege. It should one of the bloodiest battles for the attacker, currently the main force can simply charge in through the main gates with minimal archers firing down on them from the walls, after the archers are killed its simply a group battle on the ground. More spots for archers or something is needed. Kings Landing was one of the minimal casualties I had taking

I should definitely be able to name my son. His name is 'son' and he isn't even listed as my son in notes (where you can see family members) the punk got decked out completely with the best armor, horse and weapons, received fairmarket and just referred to me as 'old friend' during his lordship. I almost indicted him then and there.

Custom banners are needed, I don't want to use some other house's banner I want my own customized one. This would add immersion into the game.



#4
Beta 9 / Updated 12/26: Minor and Big Bugs in 9.9
December 25, 2016, 04:46:28 AM
My first thread was posted as a guest and I can't edit it, I figured its more easier to read my updates in the main post rather than replies.


Major bugs:

I've completed Vary's questline and the Targaryens have invaded, with each lord having 600 soldiers and the King has 1800.
Problem 1: They scattered themselves all over the place and went ahead and declared war even on the vale and riverlands, along with westerlands, stormlands and the reach. They are stretched thin.
Problem 2: They have no objective, for the first week or so they are a force to be reckoned with, however as days pass, their forces dwindle and arent able to replenish because they arent sieging any castles or towns.
Problem 3: I've joined them as a Lord and became Marshall, no lords are following me except one Jon Lothston. Upon further investigation the lords are scattered among the area and do not move, when I ask them what they are doing, (for example Balaq Sotoros) he said he's in Moat Calin, resting while he was idle in Kings Landing area.
Problem 4: Clones of Jon Lothston, I've counted 3! One is the actual, who has the regular options when speaking with him, the other is roaming around Dorne, and the third clone only gives option to speak privately and then upon exiting the game takes us to the pre battle screen as if he were invading a village and I am opposing him, does not give the option to battle, only leave.
Problem 5: Dorne still hasnt joined the war, I assumed I needed to speak to someone, I spoke with the prince, and then went looking for the actual prince again in water gardens (who happens to have the same name as the prince ruling dorne)



New major bugs/problems as of 12/24/2016:
1. With many lords I still have the option to talk to them privately, even if they say "I'd prefer we keep things out in the open".
2. The Targaryens are still roaming the land even after their faction was defeated.
3. In battles, after my death, everyone charges (as they're supposed to) except for archers, they are stationary and do not advance. Enemy archers function as intended and as usual.
4. In siege battles, many times it comes to a stalemate because the enemy is constantly trying to walk through walls and are completely backed up and refuse to advance, same for my troops, they back away from the enemy, pushing themselves onto walls and no one fights. Im thinking this is because it says "infantry/cavalry/archers returning after destroying 'x' unit", perhaps if you remove this, they will siege as normal? Also is it possible for the multiple ladders/paths to be used instead of only one? (in this case bravos siege)
5. In PRE siege, you do not have to actually wait the x amount of hours to build mantlets or sewage system/pipelines, you simply need to click it and go back to planning page whenever you want to have it already finished. (Might I add to reduce the amount of hours it needs to build these?)
6. My master of whisperers is no where to be found, with no option to hire a new staff member. I defected peacefully from Dorne giving up Oldtown to start my own kingdom in Greenstone, my master was nowhere to be found, checked oldtown. Master of whisperers is only available when  you have a town
7. Extremely difficult to sustain a basic army, I have over 10 enterprises, with around 6 or 5 of them dye works, a village and a castle. In total I command 300 soldiers (with 200 of them always garrisoned for 50% less expenses) but I still take a hit every week, can you up the revenue a bit? Otherwise I need to spend 3-4 days per 2 weeks doing nothing but capturing dothrakis and selling them off. Just capture a town, around 6k income if its a decent city
8. When my player faction asks for a truce, that truce never expires, so I end up being in an eternal peace.

Updated as of 12/26/2016

1. It is officially a state of war with any faction as soon as relation drop below 0, even if its -1 I have factions launching campaigns, raiding villages attacking lords, as soon as a gift is sent to normalize relations, they back off, please have a limit to when they can declare war, maybe when it hits -20? or -40
2. Lords from defeated factions never actually rejoin someone else, they respawn, gather up whatever army they can, and either idle or roam. Ser Duckfield for example is in the dead center of a castle making it impossible to interact with him because the selection goes to the castle and never to him.
3. Pyke prison door doesnt have option to enter, you can only access it by bribing the prison guard making the jailbreak impossible
Link: http://imgur.com/a/AKrpM

New minor bugs/problems as of 12/24/2016:
1.Can you relook Stormlands militia? It seems to me they are pretty powerful considering their armor and how well they fight.
2.In some castles I capture I always release random prisoners such as The Hound or a Tyrell only for them to say "Im Busy!" Same goes to Lords I interact with who aren't actually supposed to be there (they are clones)
3. When electing Marshalls, there is always 2 elections, the first one is where Lords state who they support when you speak to them and then in the end the monarch chooses the marshall via text. Right afterwards,  there is always an election between 2 candidates in an actual original Mount and Blade Warband screen, where Lords cast their vote with yours being the last. So there are redundant Marshall choosings.
4. Impossible to read books, monk in the citadel does not want to be disturbed, states "please dont disturb be while I'm training"
5. Captured enemy lords aren't automatically released when war ends, also, some lords have laughable ransom offers such as 200-500 denars.
6. Can you add 1-2 more surgeons to the game besides Qyburn?
7. Even when mantlets are built generally the amount of casualties when we advance with the main army is still the same.
8. When accessing list of known lords by relation, my lords have a statement "ruler of house akbar", some lords have statements "reputed to be [liege]", when you ask who they feel about kings from those lords, they answer with [liege]
9. Essos never goes to war
10. In tournaments the indicator above AI's head goes away, making it nearly impossible to know whos on your team
11. Many say random gibberish when stating that they dont want to talk privately
I could care less if you wont be able to take a look at the minor bugs/problems, as they in no way impede the game, but the major ones really make it difficult

Thank you!
If you have any questions please let me know