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Messages - akbarshoxxx

#1
v1.0 / Re: AWoIaF Beta 9.9 Bugs and Suggestions
June 15, 2017, 10:17:02 PM
I'd disagree with the upgrading of troops, its essentially there to stop a player from having a massive, top-tier knights that will wreck any formation, any faction, any troops, any day of the week.

I usually stop upgrading when I reach man at arms tier. I feel that they fight the best for the money invested into them. The rest of my high tier troops I take from exiled, robber knights and dothrakis.
#2
v1.0 / 1.3 Bugs and Suggestions. updated 6/21
June 15, 2017, 10:13:22 PM
Just like in the previous posts I'll be updating the bugs as I go and categorize them from Mild, Attention Needed, Urgent.

Mild: Absolutely no biggie, you can fix it whenever you have spare time and have already cranked out the bad ones.
Attention needed: Doesn't impede the gameplay too harshly and/or has workaround with cheats, but still should be fixed soon.
Urgent: Aspects of the game unplayable/unusable, no workaround with cheats.

Mild:
There is just tavern background music in the marriage cutscene, would it be possible to add some fanfare?
Many npc's have incorrect ages, some are 6 years old yet they are full grown and can be courted.
Description in the cities have an extra 'the' in them. Somewhere along the lines of the city belong to Lord X of the The North.


Attention needed:
I cannot court Abigail Rykker because her father no longer has a castle. So they moved to Casterly rock but there is no option to 'visit lady' when I go there.
When it is just you in the party you can simply 'leave' when you get attacked by bandit/raider parties, If I remember correctly, you state that you don't have enough money for them and then when it takes you to the battle screen there is an option to just leave. (I'll test it out again)
Ulf can still be evaded (I hate saying this because I use it to evade the bastard, but moral obligation tells me otherwise). All you have to say is "50,000 for you barbarians? I think not" and then it goes back to campaign map.
Are surgeons still in the game? I will keep updating as I go but I'm in day 400+ and have yet to meet even one.
Spearmen don't want to use side arms. I have a group of northern spearmen who at times I want them to use their swords, so in game I select them and press 'z' and it states spearmen ready side arms, but no one takes out their swords.

6/22
When opening an enterprise it says farmstead in the city menu instead of the enterprise type and when visiting it you see a bunch of quarry workers just standing around for some reason

Urgent:
Could you double check the scripts for when you are recruiting lords to your kingdom? I turned on cheatmenu just to see what my odds, percentage stats are and for upstanding lords my odds to persuade a lord to join my 1 castle (Qarthigar) kingdom and the odds to persuade them are usually negative 20-30% (-20%, -30%). It also states that relationship with new liege is around -40 ~ -70 even though i have 80+ relations with the lord. It's a bit easier to convert cunning or foul lords like Joffrey.

After faction is defeated the King is still in the map acting as a lord. Westerlands was defeated and Tywin was just chilling at Pyke until I was able to recruit him.
You cannot access or land near Pykes land, when you're trying to click on Pyke it says this city cannot be attacked by water

6/22
Lords stuck in waters, currently have my own faction and 2 of my lords who were campaigning with me to take Pyle are now stuck just patrolling back and forth between Pyke and a random point in the water after I ended the campaign.
Looks like non ironborn factions have trouble navigating the waters, my westerland lords just keep switching from 'travelling to castle x' (their own castle) to 'traveling to pyke' and can't seem to make any adjustment, in addition they will not follow orders stating that they have other matters to attend to
Archers are still a bit messed up, after I die in battle they retreat some distance then just stand there, sometimes they charge sometimes they just stand there
#3
v1.0 / Party cannot leave city
June 10, 2017, 09:40:58 PM
My oh my this mod has progressed. I'm glad it didn't stall, thanks again Produno.

It was strange to not see anyone already state this but when you travel to a sea city using the ship wright dialogue the party is unable to leave the city, as soon as it tries to it immediately enters the city again.

Example 1: I traveled to volantis,  was unable to simply pass through volantis on foot, had to go around the other side otherwise I just kept entering the city again.

Example 2: Completely stuck in Bravoos because there is no land to maneuver away from. As soon as I try to leave the city I am automatically teleprompter back into the city.

My guess is that since I still don't technically own the ships that brought me there I am not able to use them even for the short distance between Bravoos and it's port.
#4
Beta 10 / Re: Beta 10 Dev build bugs
January 20, 2017, 09:34:42 PM
I wish I could help with anything else but testing but unfortunately I am no coder or have any programming background. I can write up deep conversations with meaning for AI characters to add more immersion into the game, or anything else you might need help with
#5
Beta 10 / Re: Beta 10 Dev build bugs
January 19, 2017, 03:05:49 PM
I would think I have the right to bang my wife without spending close to 100k for one night of sex just so her relations are devoted to me. Haha
#6
Beta 10 / Re: Updated 1/16. Beta 10 Bugs.
January 18, 2017, 09:58:32 PM
Quote from: Produno on January 18, 2017, 11:05:47 AM
Some good reports.

Regarding issues with the scenes. I need to know which scenes they are ;).

Ser Burton Crakehall has the no_capture_alive tag now, meaning he should be able to be captured... How did you acquire him?

I have made a fix to the targs becoming fac_Commoners. So hopefully that will be fixed in the next update I push to you guys.

There was quite a few conflicting scripts in battles after I added moto's scripts a couple of betas back. I have gone through and hopefully sorted them all now. Hopefully this will fix many issues what was happening.

I captured a castle while they were still in it and deferred appointment if the castle until I get the advice of my lords. This meant that they stay in the garrison,  I then took them out and made my prisoners and convinced them to join me.

Also, I noticed one time that when I captured a town/castle, the troops I wasn't able to bring over to my party actually got transferred over to the garrison of the castle/town, this was immensely helpful and made sense! How can I recreate that?
#7
Beta 10 / Updated 2/6. Beta 10 Bugs.
January 15, 2017, 10:44:35 PM
I'll sort it into 3 categories.

1. Major - which means it severely impacts the flow of the game and there is minimal workaround without cheats.
2. Attention needed - which means it moderately impacts the flow of the game but there are workarounds using cheats.
3. Minor - Usually text errors, minor bugs that don't impact the game at all, simply slightly offsets the game experience.

I will keep on updating as I'm playing.

I decided to put the imgur links first for simplicitys sake as they are essential as well.
Keep in mind I did a full playthrough with me being King of the seven kingdoms and no special event happened. I am done reporting all bugs that I experienced, playing in static mode, conquering westeros completely.
1.http://imgur.com/a/a9yQx
2.http://imgur.com/a/TV020
3.http://imgur.com/a/3EEzl
4.http://imgur.com/a/klzQu
5. http://imgur.com/a/kt3Uk
6.http://imgur.com/a/lTuzO


Major

1. It is officially a state of war with any faction as soon as relation drop below 0, even if its -1 I have factions launching campaigns, raiding villages attacking lords, as soon as a gift is sent to normalize relations, they back off, please have a limit to when they can declare war, maybe when it hits -20 for factionless player or -40 for player faction.

2. In static mode, Dorne needs to have a purpose it is the most useless faction in Westeros considering its might. In the Varys questline its implied that Dorne will back the Targaryens however they dont actually join the war.

3. The Reach is the second most useless because besides the Targaryens, no one declares war on them so they along with Dorne have no purpose in the game. The Baelish peace negotiation is redundant because the Westerlands are never at war to begin with.

4. Targaryens are much more improved yet still have major flaws. King Aegon takes any fief the Targs conquer for himself, leaving his Lords troopless and weak. Increase relations between Lords and between the Lords and the King. They're supposed to have undying loyalty to Aegon. Also, high auto-garrison should be implemented for the first 3-4 fiefs.

5. Produno, you had stated that the Targs are supposed to go to war only with those who owns Kings Landing. They still declare war on everyone except The North, meaning they're crushed easily. My suggestion: War is declared on whoever owns Kings Landing and their ally, then after x amount of days, war is declared on neighboring faction, then after x amount of days war can be declared against another WHILE Dorne is helping them.

6. When sieging Moat Calin, troops are stuck and do not move towards the castle. In the link below you can find what I am talking about.

7. If you join a Lord as a soldier and you happen to have had less than 0 relation with the faction you just joined, the Lords of the faction will start attacking you and the Lord youre serving. E.g I was in Lord Flin'ts army as a peasant and had -1 relation with Robb Stark, he attacked Flint, destroyed his army, yet took no prisoners

8. "I am currently acting independently because our marshall is indisposed". Major error, is there any fix to this without having to start a new game? I am almost done testing out all of the features of the game and close to becoming King of the seven Kingdoms. Basically apparently this bug happens when you join a lords army as a soldier and then if you are defeated, your future lords in your future kingdom will still think you are a prisoner or on the run or simply missing in action thus they will never follow you when you call for a campaign  I found more info here: https://forums.taleworlds.com/index.php?topic=305015.0  this may be a script error I received at some point as well

Heres a post confirming that it is related to being enlisted in a Lords army and being captured. https://forums.taleworlds.com/index.php?topic=215411.75

9. Possible fix to Targaryens: Make Targ Lords have good relations with each other (50+) and with their King (50+) This way Aegon doesnt take everything for himself. Insta Capture Castle Wrath, Griffins Roost and Rain House (per actual timeline of Targ invasion according to wiki), have it garrisoned with 800+ men, and any captured towns/castles auto-garrison  800+ up to 4 fiefs

10. Almost all sieges (specific fiefs in the pictures) have my troops getting stuck at a specific location/not utilizing ladders/getting stuck on ladders. This is clearly because they are all chasing after the closest enemy in unison. So if theres a loner or a small group of enemy troops that are tucked away or glitched into a wall/corner they will try to go directly to them without actually taking the routes. I confirmed this because the troops normalize their routes after I cheat kill off all enemy troops. http://imgur.com/a/a9yQx


Attention Needed.

1. Pyke prison door is not accessible.

2. Last quest for Varys, you can speak with Doran Martell infinite amount of times to complete the quest, each time you receive 2k stags, meaning infinite money.

3. Clones of Targaryens are still scattered immediately after completing the questline, BEFORE the Targ invasion.

4. Only Myr, Norvos and the Dothraki are at war. The rest are always at peace.

5. Right to rule does NOT increase after marriage. During ceremony I can still control my character even though its glitchy and teleports all over the castle.

6. Sound file for marriage is incorrect, sounds like real life people walking around in a lobby using their phones.

7. When rallying troops, troops shouldn't stop for 2-3 seconds to cheer, instead they should keep on fighting because they are defenseless during those 2-3 seconds

8. Major lag during certain sieges and battles. Lag continues until the very last enemy is defeated, so total amount of troops on the field isn't the sole reason for the lag.

9. Lords that have defected to my kingdom stay in my kingdom even when I declined their vassalage. Reputation with them is lowered yet in the logs it simply says that they left their faction and rejoined mine again

Minor.

1. Lord Commander states that I dispute his claim to the throne.

2. Enterprises around the world should have more profitable businesses? Almost every enterprise besides dye works and sometimes leather is in the negatives.

3. Unsullied should have much shorter spears (much like in the series) because in close combat they dont have enough space to thrust their spears into.

4. Dorne units should have swords, they are pretty useless otherwise.

5. In tournaments the indicator above AI's head goes away, making it nearly impossible to know whos on your team

6. Many say random gibberish when stating that they dont want to talk privately, and continue to talk even when they say "King X? Long may he live!"

7. Shortened vouge is so much better than the Valyrian 2 hand blade, they have almost identical stats yet the Valyrian costs 120k while the vouge is 3-7k at most.


Update: Lots of errors, some major can be found here: http://imgur.com/a/kt3Uk

Some of the errors are too complicated to explain without pictures, so just follow the links http://imgur.com/a/lTuzO


Update 1/23/2017

http://imgur.com/a/TV020

In (I think) all sieges, soldiers get stuck in ladders and points of entry after the first wave of soldiers. e.g reinforcements get stuck in a spot.

In all prison break scenes, troops are not a activated unless youre near them, including the first  battle when you create character. More bugs here: http://imgur.com/a/klzQu

More bugs:
http://imgur.com/a/3EEzl Also none of the fiefs of Dorne have the siege events calculated. E.g it says that enemy has burnt down our defenses and men were lost but there are zero casulaties on both sides. E.g men have died from the flu/cold but there are zero casualties

More bugs:
http://imgur.com/a/WBuoa Also I conquered all of westeros but nothing happens, I even made sure that all factions were eliminated (convinced lords to join me) and still nothing. How do I activate it?

Suggestions: (These are not to make the game easier, they are to make the game more immersive, more fun, realistic, up for discussion)

During sieges, the total force present should be calculated when the enemy attacks our defenses, tries to burn equipment, makes a secret passage to attack. E.g I have a 2,000 man strong force which include me and my vassals sieging a castle however when these events happen only my troops are affected. When ordering the vanguard to move out the entire army force is calculated, same should be done for these events.

Defeating mercenary parties (like the Moon Brothers or the Windblown) should give some sort of special item of the leader and renown boost. E.g "Word quickly spreads that you have led your army to defeat the barbarian moon brothers and rid the Vale of its menace"

Kings Landing should be much harder to siege. It should one of the bloodiest battles for the attacker, currently the main force can simply charge in through the main gates with minimal archers firing down on them from the walls, after the archers are killed its simply a group battle on the ground. More spots for archers or something is needed. Kings Landing was one of the minimal casualties I had taking

I should definitely be able to name my son. His name is 'son' and he isn't even listed as my son in notes (where you can see family members) the punk got decked out completely with the best armor, horse and weapons, received fairmarket and just referred to me as 'old friend' during his lordship. I almost indicted him then and there.

Custom banners are needed, I don't want to use some other house's banner I want my own customized one. This would add immersion into the game.



#8
Beta 10 / Re: Beta 10 Dev build bugs
January 15, 2017, 07:32:55 AM
More bugs. http://imgur.com/a/6WvgW
Infantry when in shield wall requires 2-4 orders to move to hold position, other orders work from the first time.

Pyke prison door is still not accessible

#9
Beta 10 / Re: Beta 10 Dev build bugs
January 13, 2017, 03:34:57 AM
Major lag only in really big battles where troops exceed 500+ especially sieges I dont think it lags because of # of troops, sure this probably contributes to it, but even when I have only around 150 ish troops it lags badly until the very last enemy soldier is dead, as soon as the last soldier is dead it returns to normal. But even when one soldier is alive it lags as hard as it does as if they still have like 200 men.

Some images.
Moat Calin needs to have the route fixed. Soldiers cant get past, rest of the description is in the pics
http://imgur.com/a/jbMDB


Couple more bugs:

http://imgur.com/a/YEYGu  - all fixed
#10
Beta 10 / Re: Beta 10 Dev build bugs
January 12, 2017, 05:28:54 AM
Quote from: akbarshoxxx on January 12, 2017, 01:07:36 AM
Quote from: Produno on January 11, 2017, 09:59:16 AM
Do the cloned lords appear ONLY after the Targs invade, or is it random?


I will strike through any bugs fixed. Other more general bugs/changes I shall still post in the beta 10 changelog, so don't forget to check their often too.

It is NOT random, cloned lords appear as soon as you complete the last quest for Varys. Targ invasion usually happens within 30 days and the real lords arrive


This is a map that spawns you at the edge of the map: http://imgur.com/a/Hm08f
#11
Beta 10 / Re: Beta 10 Dev build bugs
January 11, 2017, 10:40:59 PM
Bugs still in Beta 10. (The latest one you sent)

Great thinking with the fact t hat as soon as Targs take a castle, you garrison it with 1400 men. They were doing very well in the beginning and actually took Kings Landing, until The Vale came and conquered it back.

The lords of Targs were still beat up and left them with only 30-40 mean each.
King Aegon, cant field more than 100 troops after his first defeat, although he has 2 castles.
Ser Rolly Duckfield when owning Kings Landing couldnt field more than 150. Possible bug?


Some bugs I had reported to you earlier are still there.

As soon as relations go below 0, (even if -1) it is a state of war, there should be a limit to when other lords actually actively seek you out when you're factionless (maybe - 20) and -40 when you have your own kingdom.
Infinite money bug with Doran Martell, as previously stated you can keep talking to him to complete the quest infinite amount of times and since you added the 2k denar reward after talking to him this means infinite money.

Dragonstone and Westerlands are allies?
http://imgur.com/a/g5bku  Dragonstone declares war day 90+

The reach is never at war with anyone, not even the westerlands. When Baelish creates peace between the reach and west, there was never any war to begin with.
Dorne is useless in the game, no purpose at all. They dont go to war and they dont back the Targs (although the entire quest suggests  that they would). Also please add scimitars or swords to the troop line, they get slaughtered easily. Same goes for Unsullied, when they are all crunched up with many enemy troops, they dont have enough space to thrust their spears and end up getting slaughtered (give them short/broadswords at least)

Possible fix to the Targs being extremely weak.

Don't have them at war with Iron Islands, Riverlands, The Vale.

Incremental wars. When they first land have them at war with the Stormlands for the first 90 days (per wiki, they do go after castle wrath, rain house and griffins roost, all stormlands lands). After 90 days have them at war with Dragonstone for another 90 days. (the amount of days is up to you), continue until at war with westerlands, and the reach.

If you'll make it so Dorne joins the war as soon as they land you can have Targs be at war with Stormlands, Dragonstone, while Dorne is at war with The Reach and Stormlands. After 90 days, Targs can join war against the Reach, Westerlands, same goes for Dorne.

Make it so that when Targs conquer castle or town, garrison it with 600-1000 men in increments, for example: First castle they take, garrison it with 1400 men (which you did), second town/castle they take, garrison it with 1000 men, 3rd 600 men, 4th 200 men, after that they can return to normal.

This gives them enough troops to fend off most sieges, while gathering their army. Also, Targ lords should start with at least 50 relations with their liege so that Aegon is more inclined to give them lands and not take it for himself


Please modify morale! When you're fielding more than 100 men of decent troops I have to keep fighting every 3-4 days with someone in order to keep my morale at average at best. Having a ton of ale/mead in my inventory doesnt help either, please make it so that its a bit easier to sustain troops.

When you have the leader trait and you use it, soldiers pause to cheer for 1-2 seconds which makes them defenseless and gets them killed super easily, defeating the purpose of the trait. Just have them cheer while keep on fighting.

Tested the Barristan bug, he still raises troops according to the fief you give to him, I gave him blacktyde and he raised ironborns

The valyrian two hand blade is roughly equal to a shortened vouge. Vouge has 43 dmg, Valyrian has 45, bonus to shield, roughly same speed, but Valyrian has better reach. For 120k, kind of not worth it.

The sieges at Iron Holt, Hammerhorn are improved however, soldiers climb it very slowly due to the fact that they use only one ladder and they take their time climbing it. Maybe add 2-3 ladders or siege tower?

I joined Lord Robin Flints army, and King Robb Stark sought us out and attacked us! He utterly destroyed our army but did not take us prisoner. What I think happened: I had -1 relation with Robb Stark since anything below 0 is considered 'war' by the mods standards he started attacking Robin Flint because I was in his army. You really need to set limits for this

P.S Dorne (my favorite faction) is so ignored it doesn't even have an option for your forum profile faction selection lol, #SHOWDORNESOMELOVEPRODUNO.  Theres literally a 'Neutral' option from the drop down menu but no Dorne haha - Ahah, I never noticed!! Fixed ;)

Right to rule doesn't increase after marriage.
When marrying the sound file is a bunch of people playing around with some phones, opening doors and whatnot.
Does warrior battle cry work? Even when I am winning and outnumbering 3-1 it doesnt seem to work, does the enemy flee or just back up?
Also Avoid melee on archers doesnt necessarily work right, instead of running away from the enemy, they sometimes simply run, even if it means running towards the enemy.
Brace polearms should be added in

Did you check out the previous bugs I posted or want me to repost them?
#12
Beta 10 / Re: Testers needed - Seiges
January 04, 2017, 07:13:23 AM
Quote from: thom.hulsker on December 31, 2016, 05:33:06 PM
Ser Osmund Kettleback is an imp? - http://steamcommunity.com/sharedfiles/filedetails/?id=831072820
Hodor the kid - http://steamcommunity.com/sharedfiles/filedetails/?id=829800382

When i besieged Kings landing, i had the screen wich said "while your troops where foraging they where attacked etc" but there where no casualties on either sides and when actually charging the gates where open.

I feel I'm missing out on 90% on the mod, where'd you get your gear?
#13
v1.0 / Re: Autoresolve bug?
January 04, 2017, 07:11:55 AM
I've had a similiar error, although on a lesser scale. My 43 peasants couldn't auto resolve beat 3 poachers (same category as looters/peasants)
#14
v1.0 / Re: A Few Bugs
January 04, 2017, 05:56:09 AM
I can also confirm these glitches all but the first one. I think the game sees you as a backend lord of Targaryens after you completed the quest for them, even though officially you are not
#15
Beta 9 / Updated 12/26: Minor and Big Bugs in 9.9
December 25, 2016, 04:46:28 AM
My first thread was posted as a guest and I can't edit it, I figured its more easier to read my updates in the main post rather than replies.


Major bugs:

I've completed Vary's questline and the Targaryens have invaded, with each lord having 600 soldiers and the King has 1800.
Problem 1: They scattered themselves all over the place and went ahead and declared war even on the vale and riverlands, along with westerlands, stormlands and the reach. They are stretched thin.
Problem 2: They have no objective, for the first week or so they are a force to be reckoned with, however as days pass, their forces dwindle and arent able to replenish because they arent sieging any castles or towns.
Problem 3: I've joined them as a Lord and became Marshall, no lords are following me except one Jon Lothston. Upon further investigation the lords are scattered among the area and do not move, when I ask them what they are doing, (for example Balaq Sotoros) he said he's in Moat Calin, resting while he was idle in Kings Landing area.
Problem 4: Clones of Jon Lothston, I've counted 3! One is the actual, who has the regular options when speaking with him, the other is roaming around Dorne, and the third clone only gives option to speak privately and then upon exiting the game takes us to the pre battle screen as if he were invading a village and I am opposing him, does not give the option to battle, only leave.
Problem 5: Dorne still hasnt joined the war, I assumed I needed to speak to someone, I spoke with the prince, and then went looking for the actual prince again in water gardens (who happens to have the same name as the prince ruling dorne)



New major bugs/problems as of 12/24/2016:
1. With many lords I still have the option to talk to them privately, even if they say "I'd prefer we keep things out in the open".
2. The Targaryens are still roaming the land even after their faction was defeated.
3. In battles, after my death, everyone charges (as they're supposed to) except for archers, they are stationary and do not advance. Enemy archers function as intended and as usual.
4. In siege battles, many times it comes to a stalemate because the enemy is constantly trying to walk through walls and are completely backed up and refuse to advance, same for my troops, they back away from the enemy, pushing themselves onto walls and no one fights. Im thinking this is because it says "infantry/cavalry/archers returning after destroying 'x' unit", perhaps if you remove this, they will siege as normal? Also is it possible for the multiple ladders/paths to be used instead of only one? (in this case bravos siege)
5. In PRE siege, you do not have to actually wait the x amount of hours to build mantlets or sewage system/pipelines, you simply need to click it and go back to planning page whenever you want to have it already finished. (Might I add to reduce the amount of hours it needs to build these?)
6. My master of whisperers is no where to be found, with no option to hire a new staff member. I defected peacefully from Dorne giving up Oldtown to start my own kingdom in Greenstone, my master was nowhere to be found, checked oldtown. Master of whisperers is only available when  you have a town
7. Extremely difficult to sustain a basic army, I have over 10 enterprises, with around 6 or 5 of them dye works, a village and a castle. In total I command 300 soldiers (with 200 of them always garrisoned for 50% less expenses) but I still take a hit every week, can you up the revenue a bit? Otherwise I need to spend 3-4 days per 2 weeks doing nothing but capturing dothrakis and selling them off. Just capture a town, around 6k income if its a decent city
8. When my player faction asks for a truce, that truce never expires, so I end up being in an eternal peace.

Updated as of 12/26/2016

1. It is officially a state of war with any faction as soon as relation drop below 0, even if its -1 I have factions launching campaigns, raiding villages attacking lords, as soon as a gift is sent to normalize relations, they back off, please have a limit to when they can declare war, maybe when it hits -20? or -40
2. Lords from defeated factions never actually rejoin someone else, they respawn, gather up whatever army they can, and either idle or roam. Ser Duckfield for example is in the dead center of a castle making it impossible to interact with him because the selection goes to the castle and never to him.
3. Pyke prison door doesnt have option to enter, you can only access it by bribing the prison guard making the jailbreak impossible
Link: http://imgur.com/a/AKrpM

New minor bugs/problems as of 12/24/2016:
1.Can you relook Stormlands militia? It seems to me they are pretty powerful considering their armor and how well they fight.
2.In some castles I capture I always release random prisoners such as The Hound or a Tyrell only for them to say "Im Busy!" Same goes to Lords I interact with who aren't actually supposed to be there (they are clones)
3. When electing Marshalls, there is always 2 elections, the first one is where Lords state who they support when you speak to them and then in the end the monarch chooses the marshall via text. Right afterwards,  there is always an election between 2 candidates in an actual original Mount and Blade Warband screen, where Lords cast their vote with yours being the last. So there are redundant Marshall choosings.
4. Impossible to read books, monk in the citadel does not want to be disturbed, states "please dont disturb be while I'm training"
5. Captured enemy lords aren't automatically released when war ends, also, some lords have laughable ransom offers such as 200-500 denars.
6. Can you add 1-2 more surgeons to the game besides Qyburn?
7. Even when mantlets are built generally the amount of casualties when we advance with the main army is still the same.
8. When accessing list of known lords by relation, my lords have a statement "ruler of house akbar", some lords have statements "reputed to be [liege]", when you ask who they feel about kings from those lords, they answer with [liege]
9. Essos never goes to war
10. In tournaments the indicator above AI's head goes away, making it nearly impossible to know whos on your team
11. Many say random gibberish when stating that they dont want to talk privately
I could care less if you wont be able to take a look at the minor bugs/problems, as they in no way impede the game, but the major ones really make it difficult

Thank you!
If you have any questions please let me know