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Messages - Moose

#16
v2.0 / Re: Bugs and issues I've encountered so far
October 26, 2017, 04:19:22 PM
Quote from: Dave on October 26, 2017, 01:46:05 AM
Hey the spawn in for the 'guards' in lord Harroway's town when you try to sneak in is right on top of the player.

Here's a fix for it, if that wasn't intended. Player had a guard spawn behind his back, so I moved player's spawn closer to the tavern.
https://www.dropbox.com/s/b0jhi9k4vog4xzl/scn_town_15_center.sco?dl=0

Not very far, guards are still within few metres, but now you have some time to react/run away. There were also some flying sacks.
#17
v2.0 / Re: [2.51] Settlement's bug
October 25, 2017, 04:05:33 PM
3. It seems that 3rd-tier is the same scene as the 1st-tier. I'm think that scenes for the settlement aren't final versions.

As for the tracks, this mod uses different icon for them. Instead of arrows, there are a lot of horseshoe prints. Though, I've mostly seen them for big armies. Maybe they're just very small for little warbands?
#18
NW rangers have fire arrows. A special item, you can see it sometimes in the shops.
#19
v2.0 / Re: Bugs and issues I've encountered so far
October 24, 2017, 04:02:07 PM
Quote from: Luka_Mijic on October 23, 2017, 07:24:02 PM
16. https://prnt.sc/h11gud <--- Crow's Nest

Every time, few soldiers just stand there, on top of the wall and block the entire army.

Hmm, I can't replicate this issue. They seem to pass normally through the siege ladder. When did they got stuck? At the end of the battle? Maybe some enemy units were on a house roof or other inaccessible place? Were those archers, who were told to avoid melee?

It seems that this is a native scene, there shouldn't much problems with it...
#20
v2.0 / Re: [2.51] Bugs
October 23, 2017, 08:42:43 AM
3. No, only rarely sometimes. It happened twice to me. One time with beyond-the-Wall snowy hills battlemap. Other time with Dorne sandy hills. Standart battles, no vegetation on those maps. Though, it was earlier, in 2.2, but I haven't seen anything in changelogs.
#21
v2.0 / Re: Bugs and issues I've encountered so far
October 22, 2017, 01:30:55 PM
Quote from: Luka_Mijic on October 21, 2017, 06:40:01 PM
13. http://prntscr.com/h08krc  ;D.
The Clegane brothers hate him! Learn this secret jousting technique just by...
#22
v2.0 / Re: [2.51] Companion Face Error Syrio Forel
October 21, 2017, 12:04:22 PM
No, I've meant that transition from version 2.5 to 2.51 may require a new savegame. Syrio and Barristan Selmy were touched in the newest patch, so this may be why you have issues with them. :)

Going from 1.x to 2.x in one savegame would cause the game to flat-out crash, btw.
#23
v2.0 / Re: [2.51] Companion Face Error Syrio Forel
October 21, 2017, 09:11:29 AM
If I am not mistaken, savegame incompatibility causes this. I've seen how quite a few times lords/companions/kings turn into these bald tall dudes, when one runs old savegame on a new version.

Have you created your savegame on 2.5? Version 2.51 changelog stated, that it 'may' require a new game.
#24
A World of Ice and Fire / Re: Quest
October 19, 2017, 03:19:41 PM
Unique quests are Main Storyline, Varys' entire storyline, Old Valyria, We Take What Is Ours, special enlistment into Freefolk, Brotherhood without banners quest and numerous non-quest unique locations. I may have forgotten something.

I am not sure how all these rights work, but I think you can import it, if you don't share it publicly.
#25
v2.0 / [2.5] Minor bug: wrong timing for a log note.
October 18, 2017, 08:36:30 AM
Whenever I click "Start new game", a note about Kingsguard in the log appears.

Screenshot:
[spoiler][/spoiler]

I'm pretty sure that it's not supposed to be there.
#26
v2.0 / Re: [2.5] Unsullied Shoes
October 18, 2017, 08:29:21 AM
Kraggrim has posted a fix to it on Moddb comment section. Can't figure out how the hell does one link a comment there, so I'll just post a link to the fix straight away.

https://www.sendspace.com/file/an71ln
#27
Update

Whew, it seems that this issue is exclusive to Multiplayer and Custom Battles. That's good, I guess.

Tested quickly a few locations in singleplayer, all grass looks normal.

I wonder what could cause such issue.
#28
Sadly, it seems that new fixes to the grass have quite the opposite effect for me. If earlier, grass was white only on non-full "plant shadows", now it is white all the time.

If full shadows, blobs resemble shape of the grass more. If quick/none, they're flat white rectangles.

Screenshots:
[spoiler]

[/spoiler]

My computer specs:
Pentium Dual-core CPU E5500 @ 2.80 GHz
8 GB of DDR3 RAM
Videocard Nvidia GTS 250 512mb

M&B 1.168, mod freshly-downloaded 2.5. Which is weird, as 2.2 worked perfectly in this aspect.

I am not seeing any report, which seems strange too.
#29
It seems to be both. Sometimes quest cancels properly, sometimes it fails. Not sure why.
#30
Help & Support / Re: Kings Landing
October 16, 2017, 08:20:20 PM
Interesting.

Just tried it, there is no mention of player being the king of the andals, protector of all the good stuff. Maybe it's a bug?