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Messages - kadaeux

Pages: 1
1
Pre Beta / Re: [v0.6.0] Kadaeux Bugs
« on: September 22, 2014, 05:17:21 PM »
Ill strike through the bugs ive solved. Feel free to double check them after i release a hotfix, or strike through any you feel are fixed that i may have missed.

Ill try and get a quick hotfix out today if i have time with most of the annoying textures faults sorted. That should make playing/testing a little more manageable.


EDIT**

I shall also comment on posts in blue. So please look back through for these.

A good system. Downloading hotfix then going for another run to look for bugs.

2
A World of Ice and Fire / Re: Volunteering for Italian translation
« on: September 22, 2014, 12:46:54 AM »
For easier and faster translation I advice to use transifex and Swyter script, for example there is already italian warband translation complete and other italian translation in progress with them:
https://www.transifex.com/projects/p/warband/

Now I'm playing ACOK that is very beautiful but heavy bugged and also always crash on linux after latest warband update.
I'll probably try this mod on linux today. Or is already know that is not working or with incompatible shader? (not opengl)

Well i'd wait just a little before downloading, as the current version is more for testing than playing.

3
Pre Beta / Re: [v0.6.0] Kadaeux Bugs
« on: September 22, 2014, 12:30:58 AM »
I'm in NYC for the weekend... come back and find my thread has become the unofficial v0.6.0 bug reporting thread haha.

4
Pre Beta / [v0.6.0] Kadaeux Bugs
« on: September 20, 2014, 04:12:42 PM »
I will list the bugs I have found in this original post and update it as I find more.

[spoiler="pre-hotfix bugs"]
(9/20/14;11:07am) I got an error popup when first checking arms market in White Harbor as a male Westerlander with all of the starting history sliders to the far left (noble, noble father, etc). UPDATE: this happens randomly when checking that shop. Not every time.
Error given was "RGL Warning: Couldn't load "Textures/talek_nordic_axe_specs.dds"


(9/20/14;11:16am) The practice shields during the melee fights at White Harbor are not displaying. i.e. Problem with textures most likely.

(9/20/14;11:38am) Not a bug, but appears to be a problem with the weapons. The "Heavy Big Axe" has less reach than the "Heavy Axe".

(9/20/14;11:54am) When speaking to Syrio in my party, I receive following errors in log at bottom left of screen:
Unrecognized opcode -2147483585;LINE NO: o:
Ai: dialog condition: dlga_member_chat:member_talk.
Ai: dialog condition: dlga_member_chat:member_talk.


(9/20/14;12:11pm) Visiting the Maidenpool Inn gives me the following error: "RGL Warning: Couldn't load "Textures/costumes3_new_normalmap.dds"

(9/20/14;12:14pm) Westerlands Infantry have no hands. Most likely texture problem with gloves. LannisGuard have same problem.
SIDE NOTE: LannisGuard have silver boots and the red uniform. Doesn't match, looks silly. Imagine going to work wearing a black suit but having silver pants.
SIDE SIDE NOTE: Apparently the Vale Knights have the no-hands problem too now. They had their hands before. Most likely a side effect of RGL popup and forced minimization of client.

(9/20/14;12:38pm) Inventory full of Vale gear gives me error
Unable to find mesh sib_lombardy


(9/21/14;8:35pm) Unable to find mesh arena_lance <-- P.S. REMOVE LANCES FROM TOURNAMENTS! Nothing is more annoying than being on foot with nothing but a lance and two people doing 0 damage to each other for 5 minutes. I mean christ. And what's with all of the javelins?

(9/21/14;8:36pm) Can't find a way to access companion's inventory and items.

(9/21/14;8:36pm) Many of the port-cities on the map don't actually have their ports sitting in the ocean, just awkwardly on the land.
Also, Dragonstone's name is INSIDE the large stone/mountain that the city is on top of. [spoiler][/spoiler]

(9/21/14;8:44pm) Some characters in tournaments will randomly be either naked or in their standard gear (this includes my character).
[/spoiler]

POST HOTFIX #1 BUG REPORTS

(9/22/14;4:34pm) Characters/units bringing their own armor/weapons to the tournament persists.
[spoiler][/spoiler]

(9/22/14;4:51pm) I noticed that mail and plate armor have almost identical stats. Should plate be much heavier with much better armor than mail? Lordly Mail is better than Reinforced Plate.

5
Upcoming Release Previews / Re: Current changelog for v0.6.0
« on: September 20, 2014, 02:52:54 PM »
Oh God, I hope not haha.
I was up until 3am last night emphatically refreshing.

6
Upcoming Release Previews / Re: Current changelog for v0.6.0
« on: September 20, 2014, 01:03:55 AM »
I can tell! Haha.
Been checking moddb every few minutes.
Friday is almost over :O

7
Upcoming Release Previews / Re: Current changelog for v0.6.0
« on: September 19, 2014, 10:11:42 PM »
0.6 hasn't shown up on moddb yet. Problems uploading?

8
Upcoming Release Previews / Re: Current changelog for v0.6.0
« on: September 19, 2014, 04:44:53 PM »
i will be uploading the mod very shortly, so the best thing to do would be to help bug test it :).

It would be a pleasure to play it and bug test it! However...
Saw on your recruitment that you only need artists at the moment.
If you ever need someone to help with coding, you can hit me up.
Experience in java, c, c++, jass, and lua. Not sure how relevant that is to modding M&B, but just throwing that out there.

9
Upcoming Release Previews / Re: Current changelog for v0.6.0
« on: September 18, 2014, 06:01:55 PM »
A couple of problems I see with this. What if House Baratheon of Kings Landing loose Kings Landing? Same goes for the others.

Ive called the factions as they are in the TV Show, I would prefer to keep them that way for now. Troop trees, lords, castles etc have all been built around this, it would take some work to change everything around.

I would argue then what would happen if the player killed all the Tyrells, it would no longer be House Tyrell; but the supporters of House Baratheon of Storm's End for the Iron throne :P

You can kill characters? :O


Yup, aWoIaF is based on Brytenwalda which had the option to execute Lords that were your prisoners. At a honour and relation decrease.

Then it is my duty to wipe out these damned Baratheons. Always upstarts. First they cause a war with Argilac and then that whole rebellion business.

10
Upcoming Release Previews / Re: Current changelog for v0.6.0
« on: September 15, 2014, 05:48:27 PM »
A couple of problems I see with this. What if House Baratheon of Kings Landing loose Kings Landing? Same goes for the others.

Ive called the factions as they are in the TV Show, I would prefer to keep them that way for now. Troop trees, lords, castles etc have all been built around this, it would take some work to change everything around.

I would argue then what would happen if the player killed all the Tyrells, it would no longer be House Tyrell; but the supporters of House Baratheon of Storm's End for the Iron throne :P

You can kill characters? :O

11
Upcoming Release Previews / Re: Current changelog for v0.6.0
« on: September 13, 2014, 11:45:13 PM »
Good work Prod.
That is all, carry on.

12
Upcoming Release Previews / Re: Current changelog for v0.6.0
« on: August 20, 2014, 05:38:24 PM »
Any update yet on the ETA?

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