Loader
logo
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Produno

#31
Should be fixed in 8.3
#32
V8.0 / Re: The dog snorts like a horse
June 15, 2023, 03:43:04 PM
These cannot be changed and are hardcoded. So if we make it soundless then horses will also be soundless. Unfortunately a limitation of Warband.

There are actually some api to change it, but it doesn't work and i wouldn't bet on TW ever fixing it now.
#33
The code seems to be correct, so not entirely sure why this happens.
#34
Fixed for 8.3.
#35
V8.0 / Re: Changelog
December 20, 2022, 09:07:11 AM
V 8.2


Changes:

Slightly adjusted stats of dagger Silence
Added Falchion to Iron Legionnaire troops
Adjusted the weapon break scripts. The Ai is around 70% less likely to break their weapons and hero troops inc the player around 40% less likely.
Troops are twice as likely to run away if their weapon breaks now.
Added Lav's tweaks so some stats can be increased to 63.
Increased stats of various troops.
Given Volantine Elephant Rider a different bow.
Adjusted Golden Company Elephant Rider equipment
Adjusted Saddle Horse stats.
Changed Pentos, Lorath, Qohor and Tyrosh starting religions to R'hllor
Updated loads of shaders on materials to increase performance.
Removed some missing meshes listed in the module files.
Removed some other un-needed files.
Updated vale recruiters name.
Removed un-needed language files.
Changed Volantis Cataphract's armour.
Wildling champion warrior now has javelins
Named giant archer as Giant Archer.
Increased stats of Northern Clansman Chief.
Increased stats of Bandit Leader.
Dornish troops - Sand Warrior, Sand Cavalry and Nomad Cavalry are now guaranteed to have gloves.
Added some higher value options for depositing and withdrawing stags from the iron bank.
Updated French translation.


Fixes:

Fixed Iron Legionnare exploit.
Fixed an issue with some stray parties getting dothraki troops after the dothraki event.
Fixed an issue with Piper Helmet
Fixed some duplicated meshes.
Fixed some missing flora meshes.
Fixed some missing textures.
Correctly renamed Beech wood to Ash.
Prohibit event companions from being able to tell you their backstory (Which they do not have)
Fixed issues when working for a village.
Fixed various typos and other gramatical errors.
Added some small support for WSE2.
Added all properties of Valyrian steel to Rhllors Glory.
Fixed various issues with gender comparison texts.
Fixed a few text issues in strings files.
Fixed "We take what is ours" quest not showing its description.
Attempted fix for Dirks banner.
Fixed incorrect dialogue for Benerro.
Fixed stray object in Banefort.
Fixed some floating props in Stone Hedge scene.
Fixed missing scene props at Dyre Den.
Fixed some floating scene props at Rooks Rest.
Added missing entry points to Grandview including the prison guard.
Fixed Torrhens Square internal castle door taking you to the wrong place.
Fixed issue with The Twins internal castle door leading you to the incorrect place.
Fixed issue with Crows Nest internal castle door placing you under the scenery.
Fixed internal castle door having no exit label prompt for the following:
  • Starfall
  • Braavos
  • The Eyrie
  • Stone Hedge
  • Lordpdort
Fixed external castle door having no exit label prompt for the following:
  • Banefort
  • Deep Den
  • Dyre Den
  • Castamere
  • Ironrath
  • Ninestars
  • Brightwater Keep
  • Grandview
  • Spottswood
Fixed no prison door at the following:
  • Dyre Den
  • Castamere
  • Ironrath
  • Ninestars
  • Grandview
  • Spottswood
  • Torrhens Square
Fixed no exit points for castles halls for the following:
  • Claw Isle
  • Brownhollow
  • Hayford
  • Willow Wood
  • Atrantra
  • Goldgrass
  • Blackpool
  • Amberly
  • Castle Wrath
  • Parchements
  • Gates of the Moon
  • Newkeep
  • Old Anchor
  • Gull Tower
  • Starpike
  • Kings Landing
Fixed Vale Knight recruiter dialogue not being bale to exit in certain conditions.
Fixed The Arbor inn having no exit.
Fixed the inn exit taking you to the incorrect place in Stoney Sept.
Removed the exit for the brothel in Stoney Sept as they are not supported and will take you to an incorrect place.
#36
Fixed, ill pass the french issue onto Daniel.
#37
If i am understanding you correctly. I think this menu option had to be moved to the 'other activities' sub menu due to the scenic menus i added.

Unless of course it also shows up on the main menu too? It's been a very long time since i touched the code for this part.
#38
V8.0 / Re: Companion Dirk Bug
November 11, 2022, 05:06:07 PM
I have done an attempted fix for this. Though i will keep this open until its tested and confirmed.
#39
V8.0 / Re: (Dubious) Gender judgment in player's choice
November 11, 2022, 04:41:13 PM
Ah ok, i see what you mean now.
#40
V8.0 / Re: Quest text of Dagmer is not displayed
November 11, 2022, 04:37:25 PM
This should be fixed now, thanks for reporting.
#41
V8.0 / Re: The player met himself
November 03, 2022, 02:28:04 PM
Perfect, thanks. Ill see if i can fix them all!
#42
V8.0 / Re: So much bugs in Iron Islands
October 15, 2022, 05:18:47 PM
Quote from: Reinhard on February 08, 2022, 07:09:14 PMEvery time I try to save a lord from the Shatterstone castle, the dungeon door is always dysfunctional. It was the same in the previous version, and the situation is the same for the newly released 8.0. When I climb the castle walls in the sieges I made in any Iron Island, I sometimes sink to the ground and can't get out for a while.


If you could name the specific castles and show screenshots of the problem areas that would help me no end to fix the issues.
#43
Fixed
#44
Fixed
#45
V8.0 / Re: (Dubious) Gender judgment in player's choice
October 15, 2022, 03:54:49 PM
I am pretty sure this is a reply to the player.