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Author Topic: Bugs  (Read 3215 times)

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Offline ZeR0W1

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on: August 04, 2014, 08:14:48 PM
Naval warfare-sometimes when I get to the side of an enemy boat stead of just being pulled to the other boat my boat jumps to a location about a hundred meters away and then is pulled from there very fast. In fact, so fast that it leaves all the people who were aboard behind and they immediately drown. Annoying. - this made me LOL. im hoping to overhaul the boat battles before the final release... if I get the time to do so.

Also having problems with calculated battles-too many losses on my side, not much on the enemy side. It also annoys me that when me and all of my people get wounded, even if I have a reinforcement of 400 people, I can only leave or asses nearby forces(I mean after I fought at least one round). - Auto calc battles are apparently notoriously broken in native, so I wouldn't expect any better here.. though I never use them so not something im aware of.

Sailing routes-it's strange I can only sail to dragonstone via kings landing. Isn't the player supposed to be able to get there directly from sharp point?

People traveling on the map-whenever I talk to someone who is going somewhere, for example dragonstone, after I say farewell he changes direction so he travels directly in the direction of the target, even if there is an obstacle. He bumps into the obstacle and only then changes his route to the proper one. - is this a native pathing issue, or only happen in this mod?

Also some script errors about troop court lady or something like that. - this is on the list to fix once ive added all the lords and ladies, so should be fixed by the final release.

People behaving strangely in a fight-sometimes when fighting if I stay close to someone at some moment both me and him move like we've been hit even thou no one was and then we both yell in the way only people in mount and blade can yell(wrlaaaaaaaaaaaaaaaaahh!!!!!!!!!!!!!!!). - is this a native bug? or Brytenwalda, which this module is based off of?

Prison break delay-when making a prison break it takes the people you free about 2-3 minutes to come after you. Also, if you try to talk to them(you can try) before they follow you, the dialog that happens is the one that happens when you encounter looters.

Unneeded resources-I dogged around in the sounds and discovered that there are sounds of guns that are obviously unneeded...

Tournaments-some people are getting their own equipment in the tournaments, and some get no weapons at all. Also, the ai is very stupid when fighting with a spear in a tournament. - on the 'to do' list.

Balance problems-wildlings quickly conquer nights watch, I already said something at the moddb site about making the gate impassable, or making a dialogue which appears when the player attempts to pass the gate. Also, the westerlands troops are overpowered. - attempts to help fix this are being made for Beta 7. Keep an eye on the changelog for more info.

Realm on campaign-the marshal is traveling to regions to inform other vassals, even to the regions the vassals of which already joined. Then the vassals break and run everyone to his estate because the campaign takes too much time. - ill stick this on the list of things to check.

Another strange fighting bug-I was alone against 14 looters and 3 of them attacked me at almost the same time. I had a shield and blocked for the whole time but my shield blocked only one of them even thou all of them were directly In front of me, and that was how they won. - again, does this happen in native too, or just this mod?

Tournament and arena ai-there are some npcs who team up against you at the arena meeles. For example, they both attack in your directions, but the one that is behind the other hits the other and the result is as if he hits a wall. Also, after they kill you they don't attack each other. In addition, when two npcs are attacking you, sometimes the one behind is waiting until you hit the one before him then when it happens he passes right through him and kills you.

most troops are helmet less - should be mostly fixed by now. More coming for Beta 7.

Also, some rubbish about not being able to set a second productive enterprise in the same city through the guild master. He says there are not enough skilled tradesman or something. - this is to stop you abusing the system.

I think that's all, thank you if you read all this incredibly long list, I am happy if it helps. Your new fan, ZeR0W1.
« Last Edit: February 16, 2015, 06:55:18 PM by Produno »

Offline Produno

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Reply #1 on: February 16, 2015, 06:46:24 PM
I must have passed this post by, sorry.

Ive left some comments above.