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Beta 8.6 - RELEASED

Started by Produno, January 27, 2016, 09:31:39 PM

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January 27, 2016, 09:31:39 PM Last Edit: January 30, 2016, 10:31:55 PM by Produno
Changelog.


Fixed Ram head in scenes incorrectly positioned.
Fixed not being able to enter farmstead.
Fixed all quest notes not showing.
Fixed some tourney goers not having correct armours or weapons causing some not to move.
Fixed floating sacks in Long Lake village.
You now need 200 renown before you are invited to any tournaments. - This stops spamming quests you are not likely to win in early game.
Fixed an issue related to killed agents in battles. This also fixes problems with having to retreat.
Added more of UncleSamuel's dialogue/grammer/spelling fixes/changes.
Re-worded the character naming preferences on game start to be more understandable for people who have not followed the setting before.
You can now also rest at the Crossroads Inn.
Fixed some shader issues on some armours.
Fixed Citadel scene.
Fixed issues with the Night's Watch troop tree.
Reduced smoke omitted when burying the dead after battle.
Updated Jacobhinds moral code which fixes many bugs.
Halved the rate of border incidents.
You can now hire a maester at your fort.
Stopped some siege ramps being destructible.
Optimised all map icon textures.
Changes made to the wall scene to try and make sieges better.
Adjusted/fixed issues with various scenes.
Adjusted hair and beard shaders.
After the initial starting sequence your health will be refilled upon entering the map. This fixes problems when encountering hostile parties.
Lots of other fixes/optimisations/adjustments.