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Runtime error

Started by Lucas, April 25, 2015, 05:42:55 PM

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I downloaded the mod in its Beta version 7 and Final Hotfix # 2, but when I finish creating the character I've come across the dreaded runtime error.

Here's rgl_log

Starting new log file.
Version:  1.163

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 32-bit
-- RAM: Available physical RAM: 1394MB/1982MB
-- CPU: Intel(R) Celeron(R) CPU        E3300  @ 2.50GHz (GenuineIntel)
- L2 cache size: 1024K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~2500MHz / ~2500MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: igdumdx32.dll / Description: Intel(R) G41 Express Chipset
- Texture Memory: -1 ( Available Texture Memory: 792 )


Processing Ini File {
Module_name =  A
Unrecognized Module_info directive =  use_case_insensitive_mesh_searches . Skipping.
Unrecognized Module_info directive =  use_texture_degration_cache . Skipping.
Unrecognized Module_info directive =  use_scene_unloading . Skipping.
Num Hints =  0
Setting Map Min X =  -225.000000
Setting Map Max X =  225.000000
Setting Map Min Y =  -252.000000
Setting Map Max Y =  252.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  5.000000
Setting Track Spotting Multiplier =  0.800000
Unrecognized Module_info directive =  maximum_number_of_notification_messages . Skipping.
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  10.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  1.500000
Setting regulars_xp_multiplier =  2.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.450000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  0.800000
Setting armor_reduction_factor_against_pierce =  0.250000
Setting armor_reduction_factor_against_blunt =  0.650000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.350000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.300000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Module Resource  textures_face_gen
Loading Resource  textures
Loading Module Resource  materials
Loading Module Resource  env_materials
Loading Module Resource  materials_face_gen
Loading Module Resource  OSP_Jaakko_Materials
Loading Resource  raw_materials
Loading Resource  barrier_primitives
Loading Resource  test
Loading Resource  shaders
Loading Resource  simple_primitives
Loading Resource  uimeshes
Loading Resource  helpers
Loading Resource  pictures
Loading Module Resource  AWOIAF_pictures
Loading Resource  ui_server_filter
Loading Module Resource  user_interface_b
Loading Resource  user_interface_c
Loading Module Resource  particle_meshes
Loading Module Resource  particles_2
Loading Module Resource  core_ui_meshes
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  ani_horse_mounted
Loading Module Resource  ani_overhand_spear
Loading Resource  anim_b
Loading Module Resource  dedal_tavern_anims
Loading Resource  skeletons
Loading Resource  horse_skeleton
Loading Resource  custom_banner
Loading Module Resource  got_banners
Loading Resource  arabian_castle
Loading Resource  arabian_houses
Loading Resource  arabian_props
Loading Resource  arabian_village
Loading Resource  castle_a
Loading Resource  castle_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  churches
Loading Resource  destroy
Loading Resource  doors
Loading Resource  dungeon
Loading Resource  fake_houses
Loading Resource  food
Loading Resource  gatehouse
Loading Resource  houses1
Loading Resource  interior_thirsty_lion
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  interiors_d
Loading Resource  interiors_steppe
Loading Resource  object_b
Loading Resource  object_c
Loading Resource  object_meshes
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  scene_small_tavern
Loading Resource  ship
Loading Resource  snowy_castle
Loading Resource  snowy_houses
Loading Resource  square_keep
Loading Resource  steppe_fake_houses
Loading Resource  stone_houses
Loading Resource  town_houses
Loading Resource  town_houses_b
Loading Resource  town_houses_c
Loading Resource  town_houses_d
Loading Resource  town_houses_e
Loading Resource  valleyProps
Loading Resource  viking_houses
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  wall_meshes1
Loading Resource  workshops
Loading Resource  arena
Loading Module Resource  scene_props_highgarden
Loading Module Resource  scene_props_ironborn
Loading Module Resource  scene_props_kings_landing
Loading Module Resource  scene_props_dreadfort
Loading Module Resource  almohad_castle
Loading Module Resource  dutch_castle
Loading Module Resource  french_military_props
Loading Module Resource  khayran_wall
Loading Module Resource  moorish_mosque
Loading Module Resource  theodosian_wall
Loading Module Resource  umayyad_castle
Loading Module Resource  OSP_Monastery_Bridge
Loading Module Resource  OSP_Italian_Props
Loading Module Resource  castle_z
Loading Module Resource  castle_props_stoun_1
Loading Module Resource  castle_props_stoun_2
Loading Module Resource  castle_props_stoun_3
Loading Module Resource  la_grandmaster_tribal
Loading Module Resource  sceneprops1
Loading Module Resource  sceneprops2
Loading Module Resource  sceneprops3
Loading Module Resource  sceneprops4
Loading Module Resource  OSP_new_rome
Loading Module Resource  wildling_scene_props
Loading Resource  object_bodies
Loading Module Resource  meshes_face_gen
Loading Resource  body_meshes
Loading Module Resource  awoiaf_hair
Loading Module Resource  AWOIAF_beards
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  armors_c
Loading Resource  armors_g
Loading Resource  boots_b
Loading Resource  boots_c
Loading Resource  armors_new_heraldic
Loading Resource  heraldic_armors
Loading Resource  arena_costumes
Loading Resource  boots_a
Loading Resource  sarranid_helmets
Loading Resource  armors_new_a
Loading Resource  armors_new_b
Loading Resource  armors_new_arena
Loading Resource  full_plate_armor
Loading Module Resource  AWOIAF_bilwit_armour
Loading Module Resource  AWOIAF_armours
Loading Module Resource  AWOIAF_ironborn_armour
Loading Module Resource  AWOIAF_wildlings
Loading Module Resource  AWOIAF_gauntlets
Loading Module Resource  armour_pack
Loading Resource  sarranid_lady_dress
Loading Resource  bride_dress
Loading Resource  fur_armors_a
Loading Module Resource  tunicalarga
Loading Module Resource  tunicas1
Loading Module Resource  tunicas2
Loading Module Resource  tunicas3
Loading Module Resource  tunicas4
Loading Module Resource  tunicas5
Loading Module Resource  tunicas6
Loading Module Resource  AWOIAF_helmets
Loading Resource  deneme2
Loading Resource  tableau_shields
Loading Module Resource  AWOIAF_rus_armour_pack
Loading Module Resource  AWOIAF_misc_osp_armors
Loading Module Resource  AWOIAF_medievalhelmets
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  dart
Loading Resource  rock
Loading Module Resource  AWOIAF_weapons
Loading Module Resource  shields_large
Loading Resource  shields
Loading Resource  weapons_e
Loading Resource  weapons_f
Loading Resource  weapon_meshes_d
Loading Resource  weapon_meshes_e
Loading Resource  crossbows
Loading Resource  spear
Loading Module Resource  bry_axes
Loading Module Resource  Shields_round_medium
Loading Module Resource  shield_small_round
Loading Module Resource  bry_knives
Loading Module Resource  spears
Loading Resource  weapon_meshes_c
Loading Resource  horse_a
Loading Resource  grooming_horse
Loading Resource  horses_b
Loading Resource  arabian_horses
Loading Module Resource  animals
Loading Module Resource  horses
Loading Resource  scene_encounter_spot
Loading Module Resource  op_terrain_borders_b
Loading Resource  tree_f
Loading Module Resource  map_tree_meshes
Loading Module Resource  tree_meshes
Loading Module Resource  xtree_meshes
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  OSP_Jaakko_Trees
Loading Module Resource  tree_e_meshes
Loading Module Resource  xtree_meshes_c
Loading Resource  skyboxes
Loading Module Resource  AWOIAF_skyboxes
Loading Resource  map_icon_meshes
Loading Resource  map_icons_b
Loading Module Resource  AWOIAF_map_icons
Loading Module Resource  floris_map_icons
Loading Resource  map_icons_c
Loading Module Resource  xtree_meshes_b
Loading Module Resource  iconos1
Loading Resource  instruments
Loading Resource  costumes_d
Loading Resource  khergit_lady_dress
Loading Resource  gauntlets_new
Loading Resource  interiors_arabian
Loading Resource  wb_mp_objects_a
Loading Module Resource  otrositems
Loading Module Resource  bows_and_arrows
Loading Module Resource  furandpaddedarmour
Loading Module Resource  colourfull_cloth_clothes
Loading Module Resource  forfreecities
Loading Module Resource  vikingarmour
Loading Module Resource  bry_byrnie_and_chainmail
Loading Module Resource  battlebanners
Loading Module Resource  bry_footwear
Loading Module Resource  bry_cloaks
Loading Module Resource  wedding_rings
Loading Module Resource  desnudos1
Loading Module Resource  sail
Loading Module Resource  bry_swords
Loading Module Resource  std_banners
Loading Module Resource  std_banners_default
Loading Module Resource  std_flags_vertical
Loading Module Resource  bry_hoods
Loading Module Resource  tunicasyropavaria
Loading Module Resource  bry_helmets
Loading Module Resource  vegetacion
Loading Module Resource  vestuariomujeres
Loading Module Resource  variosadd
Loading Module Resource  rock_n_mountain_v3
Loading Module Resource  fantasy_scene_props
Loading Module Resource  snow_object_meshes
Loading Module Resource  snow_wooden_fort
Loading Module Resource  placeholder_armours
Loading Module Resource  weapons
Loading Module Resource  boots
Loading Module Resource  robes
Loading Module Resource  AWOIAF_religions
Loading Module Resource  standard_bearers
Loading Module Resource  AWOIAF_WFAS_Objects
Loading Module Resource  custom_missiles
Loading Module Resource  barf_skeletal_horse
Loading Module Resource  AWOIAF_items
Loading Module Resource  AWOIAF_xeno_armours
Loading Module Resource  AWOIAF_xeno_shields
Loading Module Resource  Tempered_mesh
Unrecognized Module_info directive =  network_compatible . Skipping.
Unrecognized Module_info directive =  hide_other_mod_servers . Skipping.
Unrecognized Module_info directive =  ground_weapon_collision . Skipping.
Unrecognized Module_info directive =  use_missile_damage_type . Skipping.
Unrecognized Module_info directive =  allow_unset_script_params . Skipping.

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  unsupported
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  161473
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
429 parties added.
launch complete.
Switching to menu window...
SCRIPT ERROR ON OPCODE 22: Invalid Script Parameter ID: 1; LINE NO: 1:
At script: change_troop_renown.


Please help me, I am an expert fan of Game of Thrones.

Try updating your warband to 1.66. It has quite a few optimizations that help with memory issues.

You can send me the link to download the patch? For my Mount & Blade Warband is - Viking Conquest SKIDROW.

The patch will be on the taleworlds website.

A legitimate copy would probably help mate. I know who SKIDROW is ;)
"AT-STs will no longer be deployed on planets with an abundance of trees or other known obstacles such as rock-wielding primitives."


Ah i see. Locking thread. Dont be a pirate, or a cheapskate.