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Changelog

Started by Produno, April 22, 2015, 04:26:59 PM

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April 22, 2015, 04:26:59 PM Last Edit: November 09, 2015, 03:38:04 PM by Produno
Here i will post the current changelog.



Fixed a load of textures.
Fixed a load of face codes that was causing crashes.
Fixed some problems with being unable to find some music files.
Various other adjustments.
Re-enabled Horse Archery skill.
Modified stats of all bows/crossbows and arrows. Plus added a couple more.
If the player is of Ironborn descendant, he or his men wont loose moral whilst crossing the ocean. Unless of course you disgrace yourself by not having your own boat!
Added back sea traders.
Changed boats for different factions and different party types.
Various sounds changed for boats.
Changed fort scenes, these should now show the correct terrain, depending where they are built.
Changed all random battle maps.
Various small changes made to moral. eg, you now get more moral for resting in towns rather than in camps.
fixed bug with the kings guard where it would cause errors when switching to the new leader of kings landing if that leader was captive.
You can now have 7 bodyguards in scenes with you. The same number as the Kingsguard.
Fixed companions overview problems.
Added luxury items when taking into account party moral.
Started re-working on properly intergrating cabas orders and moto's.
Added dynamic weather to more scenes, including meeting scenes. Also removed some conflicts.
Fixed the click and crash on bandits bug, plus a few other troops this happened to.
More work on random battle maps, these are pretty much finished now.
Fixed a bug which could occur very occasionally when selling prisoners to the nights watch.
Fixed a bug where Wandering Crows wouldnt traverse all the taverns in Westeros.
Changed sounds for Giants. Now they actually sound like giants.
Updated all coastal towns and sea routes/trade routes for these.
Unsullied dont cost any wages, but ive increased the amount to buy them.
Depending where the town or village is located, changes who will be attacking when infested by bandits.
Adjusted Riverlands to have less troops.
Various code fixes, improvements and optimizations.
Added a new skill - Navigation.
Upped all the skill level caps, mostly to 10 as in native.
It now costs 1/4 the amount to cross the ocean while renting a boat.
Changed all trade goods for every town/village - needs some feedback and testing on this.
Made some bug fixes to sea battles.
Adjustments made to party speed. If you are sneaking (ambush mode), your party will now move slower.
Improvements and extra balance added to Varies quest line. - This has been pretty much completely re-done and debugged.
Added new clothing for Essosi peasants and Braavosi troops.
Completely redone and debugged Kingsguard feature.
Added 2x Valyrian faces.
Added special troop training at Dragonstone for Queens men.
Added special troop training at Kings Landing for Goldcloaks.
Started changing all scenes.
Added Renlys Rainbow Guard.
Added 8 more lords to The North.
Added 7 more lords to the Stormlands plus correct locations
Added 2 more lords to Dragonstone plus correct locations.
Added lots more lords to all other factions... lost count!
Added 57 Special npc's that accompany lords.
Started adding all ladies to factions.
Added three cards game from AndyYa to a special troop in the crossroads inn.
Added first batch of new banners for the Vale.
Added new armours and horses by pino. Removed some others.
Fixed Custom Commander and hopefully the player dieing and disappearing.
Adjusted Thenn armours and stats.
Added 7 new male Dothraki armours thanks to La Grandmaster.
Added 4 new female Dothraki clothing thanks to La Grandmaster.
As requested ive changed the way killing lords work.
Changed Reputation back to Honour.
Correctly changed Harma Dogshead to be female.
Changed all random events when you are King/Queen to be correct according to lore.
Made adjustments to sieges, hopefully religious troops are more likely to stay back rather than charge the walls - Thorough testing req'd.
Removed Talisa Stark for the sake of correct lore.
Re-written some more events.
Fixed issues with lord companions being doubled when still imprisoned.
Added currently remade flags and given them to the correct lords. Also removed all the old Brytenwalda flags and any others that had sneaked in.
Tidied the textures folder and meshes etc.
Added some lods that needed them.
Fixed some other texture/mesh issues.
Fixed the broken AI formations.
Made adjustments to some items and bugs associated with these.
Adjusted flora and fixed snowy plants in plains/plains forest etc.
Started changing face codes.
Added visitable Citadel to Oldtown.
Finally finished re-writing the invasion code.
A few fixes to dialogues and some other bits i came across.
Changed around 30 scenes to be more correct with the location/lore.
Started adjusting the starting character gear.
Started going through all scenes and changing any that needs to osp scenes.
Started adding some OSP resources from CWE.
Started converting .wav file formats to .ogg for better performance.
Fixed various bugs in the dev build.
Added new spears, removed some old ones. Changed lengths and stats of others. Changed spears with different troops.
Added polished buildings and start optimising where possible.
Added/Removed lots of horses/camels. Changed all troops horse items. Changed some horse stats. Changed horse regions.
Added new female face meshes/textures.
Adjusted all faction cultures for town/village walkers.
Bug fixing to various scenes, notably in great halls showing different props instead of flags.
Fixes/changes made to the Northern Clansmen. They will now be less like bandit parties and more allied to The North.
Fixed problems with Northern Clansmen camps not always showing.
Added some new turbans.
Changed the names of some helmets.
Changed Gregor to be a little smaller.
Fixed playing 2x music at the Crossroads Inn.
Laid down the groundwork for special location parties on the map, plus added a couple to start.
Fixed peter still being a prisoner in some cases when completing part of Varys quest line.
Adjusted loot. Camps and pirates will now carry more loot. Other parties may carry less.
Added Slavers camps.
Fixed various bugs reported on the TW forums.
Gave Dragonstone troops Dragonstone helmets.
Adjusted trade goods for dragonstone and the stormlands.
increased the usage of helmets for all troops.
Gave boots to Targ lords.
Increased the number of reinforcement waves in all battles from 2 to 15. Ive also increased the limit at which reinforcements will arrive.
Adjusted shaders for a couple of plate armours.
Adjusted Thenn scene.
Adjusted Crasters Keep scene.
Adjusted Pyke scene.
Kings Landing will now only be considered to be granted to lords with the highest renown.
Fixed height of characters being incorrect when choosing 'people' in character creation.
Adjusted The Twins scene - added ladders for siege and extra AI mesh.
Added AI mesh to Banefort.
Adjusted Volantis scene and fixed the no reinforcement bug in sieges.
Fixed incorrect factions in the check lords by known relations menu.
Adjusted/fixed Winterfell scene.
Fixed issue with giants having the wrong body.
Faction specific villages should now have the correct village defenders according to the villagers in the village. :)
Fixed any incorrect village icons.
Theres now no women walking round the Nights Watch castles or towns. ie Castle Black or The Wall.
Gave Mance boots.
Fixed loads of family relations.
Fixed red text concerning guardians etc when entering some great halls.
Added Map icons made by Bloc.
Added the Wall scene made by Gokiller.
Changed scene for Saltpans.
Changed scene for Sisterton.
Changed scene for Weeping Town.
Added la grandmaster's wind effects and integrated it into the weather system.
Adjust some shaders for horses.

#### Release Dev build ####

Changed 6 scenes to better suit locales.
Added The Achemists Guild.
Added Wildfire.
Fixed red text in all Reach Great halls.
Fixed a few more glitched Great Halls - should be all of them now.
Fixed some reported typos.
Added Hallyne + dialogue and a way to purchase Wildfire.
Attempt no:2 at fixing lords not re-spawning.
Updated Westerland lords armours.
Fixed floating turbans.
Fixed issue with player relations with cat stark.
Updated some ladies ages thanks to KingWarhammer96
Gave red cliffs correct scene.
Adjusted/fixed Evenfall Hall scene
Started making Harrenhal scene

#### Released Dev Build ####

Fixed issue with claw isle
Made some changes to the campaign map
Fixed various relations.
Added/removed some weapons/armours.
Any scenes around the Neck will now have muddy water.
Fixed The Wall Great Hall scene.
Changed Lannisport Great Hall scene.
Fixed missing face texture.
Changed Gregors face code.
Added some new items.
Removed peasants from most Lords armies.
Fixed some missing textures and 'strange' shaders.
Updated some armours to have a feminized frame.
Changed some text/dialogue to read better.
Change/improve Westerosi emblem tableau
Improve notes structure.
Improve menus structure and text.
Moved Injuries and religion from camp menu into character report menu.
Gave all Riverland Lords headwear.
Adjusted/fixed lots of troops with missing items etc.
Buffed Faceless Men.
Added Faceless men to Braavos City barracks.
Fixed more faulty textures/meshes.
Fixed a bug where the player couldn't get injured if he was on his own.
You can now get healed by any Maester in exchange for a few stags.
Fixed some faulty dialogues.
Lengthened the time it takes to heal to balance the new maester ability.
Fixed bug where you would always end up at Braavos after escaping at sea.
Added The Wild Hares as a roaming hireable company.
Added some secret locations.
Added some unique battle maps.

#### Released Dev Build ####

Created LOD's for everything.
Fixed bug with hiring certain lords parties at castles costing nothing. Plus a few other bugs relating to these.
If you have high renown then Maesters will heal you for cheaper.
Added a couple more Maesters.
Increased starting garrison of Goldcloaks in Kings Landing.
Adjusted more of the flora.
Fixed some of the random maps starting you right at the edge.
Changed most of the flora and environment textures.
Added The Eyrie great hall made by Bloc.
made some fixes to Freelancer.
Fixed being unable to get away from the starting Lannister party if defeated.
Changed/added more armours.

Will there be a beta testing of this mod?

Nearer release i will upload an alpha version for testers.

Though most testers have been given the priveledge through either donating to the cause, being a loyal follower of the mod (Supporting me since the first releases), or if they have in some other way helped hugely with the mods proggression.

Will there be any changes to female faces, such as the change in ACOK 2.0? Excellent mod, by the way. Very well done in every aspect

Its on the list of things to do, though im not sure when. All depends on how long other things take.

Hey so the one thing that the native game and every mod is lacking is the ability to convince your liege to make peace with another faction.

Like you can convince them to make war, so why can't you do the opposite?

I just think it would add some freedom to the game and end nearly eternal lasting wars, they just go on and most of the time, neither side ever wins

Do you think it would be possible to add a feature like that in? I assume it's possible

Thanks

will the price to make a faceless decrease? Currently, each one costs 10000$! They are very good archers, ok, but riverland rangers also are, even though they are too much cheaper than the faceless man. By the way, reinforce the garrison of bravos with them could make taking the city a harder and more intesresting challenge.     

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