After I test the game for some minutes I found some bugs,not many but you'll see.
At the character creation section it shows unable to find mesh narf_early_transitional_long and unable to find mesh cor_herald. fixed in Beta 7.4
The body meshes need to be fixed,is not a bug,but it looks weird,especially for the Dothraki.
When I bought the Greyjoy leather armor and equipped it to my character it looked white?
When the game started,at the first minute House Arryn declared war to the Tully's and Bravos to the Lannister's(I think that diplomacy in the game needs some changes).
When I arrive at Bear Keep and pressed "Take a walk at the courtyard" the game froze and I had to close it. My mistake.
Here are some new bugs that I found:
When I arrived at Storms End and entered the great hall this errors shown:
SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -I; LINE NO:2:
At script: npc_decision_checklist_male_guardian_asses_suitor. (X2)
SCRIPT ERROR ON OPCODE 2173: Invalid Tropp ID: -I; LINE N0:3:
At script: npc_decision_checklist_male_guardian_asses_suitor. (X3)
SCRIPT ERROR ON OPCODE 2190: Invalid Faction ID: -I; LINE NO:10:
At script: npc_decision_checklist_male_guardian_asses_suitor. (X2)
SCRIPT ERROR ON OPCODE 520: Invalid Faction ID: -I; LINE NO:2:
At script: npc_decision_checklist_male_guardian_asses_suitor. (X2)
SCRIPT ERROR ON OPCODE 2173: Invalid Troop ID: -I; LINE NO:3:
At script: npc_decision_checklist_male_guardian_asses_suitor. (X3)
SCRIPT ERROR ON OPCODE 2190: Invalid Troop ID: -I; LINE NO:10:
At script: npc_decision_checklist_male_guardian_asses_suitor. (X2)
fixed in Beta 7.4
Most NPC's in the towns,castles and villages are acting weird.
In King's Landing great hall there are two Boros Blount and two Ser Preston Greenfield. fixed in Beta 7.4
In Dreadfort some part of the walls are missing.
In Bloody Gate some part of the walls are missing and there are nowhere to be found any NPC or soldier.
Stormlands Man at Arms shield are white shining?
Lord Leyton Hightower,Lord Selwyn Tarth,Ser Bryan Fossoway and Lord Mace Tyrrel have no body? - Fixed Beta 7.4
When I arrived on Casterly Rock and enetered the great hall these errors shown:
SCRIPT ERROR ON OPCODE 520: Invalid Faction ID: -I; LINE NO:2:
At script: npc_decision_checklist_male_guardian_asses_suitor. (X2)
SCRIPT ERROR ON OPCODE 2173: Invalid Troop ID: -I; LINE NO:3:
At script: npc_decision_checklist_male_guardian_asses_suitor. (X3)
SCRIPT ERROR ON OPCODE 2190: Invalid Faction ID: -I; LINE NO:10:
At script: npc_decision_checklist_male_guardian_asses_suitor. (X2)
I can only enter the Twins from one side(the right one from the south and the left one from the north)
Riverland Man at Arms shield are shining white?
Southshield,Old Oak,Golden Grove and Rose Road belongs to the Reach not to the Westerlands(also in the game Golden Grove is written Golden grove).
Hardhome has no icon on the map,just only the banner. fixed in Beta 7.4
Lord Randyll Tarly,Ser Mark Mullendore and generally many lords of the Reach have no body.-fixed in Beta 7.4
The helmet of the Stark troops has some kind of a mesh problem(not sure why).
The new Greyjoy armors and helmets that have been added need some fixes(something is wrong with the meshes).
Plate Helm also has a problem(I think the meshes again).
Kite Shield is shining?
When I arrived in Myr's marketplace and went into the horse markeplace these errors shown:
Unable to find mesh camel 1
Unable to find mesh camel 2
Unable to find mesh camel 3
Unable to find mesh camel 4
Unable to find mesh camel 5
fixed in Beta 7.4
When I arrived at Bear Keep and pressed "Take a walk to the courtyard" I spawned inside a lake and the keep was ''flying'' in the sky(hahaha :P)
Small round shield is shining?
At the Bear's Keep great hall the objects are "all around the place".
That's all for now,I also want to thank Produno for letting me test the Beta 7.3 and Beta 7.4 and also for doing his best to improve the gameplay!
(Custom commander works good for me). (http://aworldoficeandfire.co.uk/Forums/index.php)