Quote from: King J on January 26, 2019, 04:19:31 PMSorry, I never see date XDQuote from: Arya on January 26, 2019, 10:04:27 AMQuote from: Indo95 on May 01, 2018, 03:17:44 PMAre you using V4.1?
You should make the vale knights into a different group and tell them to use sidearms after their initial charge, however I usually see them change weapons on their own. Maybe you should make combat ai smarter. I find Vale knights to be worth the upgrade.
I have noticed weird thing with knights of different factions.
Stormland Knight use maces but those who use maces have them since the army is in field and they don't switch to Lances and vice versa for those who have lances/ Banners of House Baratheon.
Red Clock knights, I haven't seen them ever using sword in field battle !
Reach knights, Sometimes they switch, Few times I saw a knight horse slayed and as he was falling down, He switched to sword.
Vale knights also don't switch to swords.
Didn't check dragonstone or Riverland knight yet.
Of course he is not using 4.1 since his post is from May 01, 2018
Quote from: Arya on January 26, 2019, 10:04:27 AMQuote from: Indo95 on May 01, 2018, 03:17:44 PMAre you using V4.1?
You should make the vale knights into a different group and tell them to use sidearms after their initial charge, however I usually see them change weapons on their own. Maybe you should make combat ai smarter. I find Vale knights to be worth the upgrade.
I have noticed weird thing with knights of different factions.
Stormland Knight use maces but those who use maces have them since the army is in field and they don't switch to Lances and vice versa for those who have lances/ Banners of House Baratheon.
Red Clock knights, I haven't seen them ever using sword in field battle !
Reach knights, Sometimes they switch, Few times I saw a knight horse slayee and as he was falling down, He switched to sword.
Vale knights also don't switch to swords.
Didn't check dragonstone or Riverland knight yet.
Quote from: Indo95 on May 01, 2018, 03:17:44 PMAre you using V4.1?
You should make the vale knights into a different group and tell them to use sidearms after their initial charge, however I usually see them change weapons on their own. Maybe you should make combat ai smarter. I find Vale knights to be worth the upgrade.
Quote from: Seppyno on May 01, 2018, 04:24:12 AMI guess That's how am gonna cut down cost, I am gonna switch to infantry and spearmen
Trained an army of about 200 Vale riders and these guys are bad-ass, able to flatten most armies within seconds of contact. They take some casualties, but they're relatively cheap to replace, being just 4 tiers in.
Running into an issue when transitioning them to Vale Knights though, which makes me hesitate to going for the Knights of the Gate. The uptiered knightly cavalry seem to perform considerably worse than the Vale Riders themselves. Despite having better equipment (apart from 2 less body armor) and considerably better stats.
They just get swamped in melee by reinforcements. Uselessly trying to shove away infantry within make-out distance of their ankles with 9 foot long broom-handles. They've got perfectly good swords, why not use them? I've seen dismounted knights still using their 16 blunt lances rather than swapping to sword and board.
I'd be down to field an army of Gate knights if they perform significantly better than the riders, not necessarily AS efficiently considering they're a luxury item, but definitely not less efficiently. Considering the Vale Knight actually underperforms compared to the riders, I have my doubts
For comparisons sake (ball-parking here), assuming you train from peasant, a single vale rider costs ~570 (11400 for my army), a vale knight ~2442 (488400), and a knight of the gate ~4642 (928400).
I've tried cycle charging, that still yields worse casualty ratios than just using the riders to smash the front line then mosh-pit the faces off anyone that gets close. Can I tell cav to put away the pointy sticks and use their butter-knives after the initial charge? Is it possible to make it so that lances have literally no durability, breaking either after the first couched attack or swing in melee. Or should I just give up the Knights of the Gate dream as wholly inefficient as it'd just lead to worse casualty ratios?
Quote from: Seppyno on May 06, 2018, 01:40:03 AM
Yeah, I've tried using the Z key to make the knights switch to sidearms after finding out about it. But it doesn't seem to do anything, either in melee or out of it. Use blunt weapons works, I've seen riders put away their swords and swap to fists, doff shields works. But telling my troops to use sidearms doesn't.
It's frustrating, I want these higher tier troops to be useful, because they clearly can be, their lances are effective in initial charge; however once they're in melee they feel terrible to use because they die in droves, desperately clinging to lances when they should be using swords.