1
General Discussion / Re: Hello. My name is Tomek from Poland.
« Last post by LordBaratheon on December 08, 2019, 01:09:50 PM »Hello bro i am Ahmad From Kingdom of Saudi Arabia, glad to know you (:
Had this happen a few times, move all companions to top of your party list. Should hopefully fix it.Ho Lee F, I used to keep all companions right after me in all older versions but this time I decided to cheat much less and I kept some units between me (didn't want to get Couched by 4 robber knights and not have their contribution to party skills) and them and got fucked by this bug brutally !
Thanks Longbottom figured out how to recreate it and to temporally fix it!Interesting, As someone told me not to place companions at very bottom of party, I took care of it. But Still this shit sneaked in and its a sneaky sneaky bitchy bug that I recently saw it affecting 5-15% percent in available prisoners and rescued prisoners.
Okay, here is what I discovered on this bug thus far, including temp fix:
1. The major contributing factor is were your companions are listed in the party. Placing a companion on the very bottom of the list is the easiest way to replicate bug. (Never dawned on me this was a contributing factor until I readjusted your party so I could upgrade your companions looting skill)
2. To immediately end the bug bring all of your companions directly under you in the party list ie:
William Sharp
Thros of Myr
Gendry
(Units)
3. To replicate the bug all you have to do is scatter your companions throughout your party. To cause immiediate bug place a companion at the bottom of the list ie (In some cases it takes 5 battles for the bug to fully come into effect, the first noticiable effect will be prisoners, then loss of moral gain, followed by inability to loot.):
William sharp
Nothren Cavalry
Northren Hoseman
Nothren Footman
Thoros of Myr
Vale Footman
Tiger Cloak Archer
Gendry
4. You can actually run a party like this and get all affects of the bug in randomnivity (Meaning that you will lose moral gain, looting ability, or recieve one of each prisoner at a time without the full annoyance of the bug being present)
William sharp
Nothren Cavalry
Northren Hoseman
Nothren Footman
Thoros of Myr
Vale Footman
Gendry
Tiger Cloak Archer
If the temp fix does not work for any of you, post a save and I will try to find another in game fix while a permanent solution is being worked on.
Hope this helps relieve some of the stress this bug is creating for some of you and also put us on the path of solving it. Make sure to applaud Billy Longbottom for his post, without him we would still be up the creek!
I would like to start this by saying if it weren't for a few issues then this would be possibly the greatest mod I've ever played. and yes as i say in the subject i consider this your game, not mod because it's soooo good and changes so much.1. Don't really fight Iron Islands. Why would you mess with them?
1) The Iron Islands troops are so unbalanced ( i know its not a bug) that I almost think it might be a bug in my game because they do 100+ damage with ONE thrown axe and they all get 5 and EVERY type of unit has them. its so bad that I now will no longer be playing this mod. (unless it's changed or I play as the ironborn)
2) Every castle has an issue with buildings, flints finger has a floor that goes off a cliff, I can't remember the name but Howland reeds castle/fort/ marsh place has a bit of wooden floor that has invisible holes in them.
3) on the how many troops do you want to fight with you im limited to 3, yes, THREE.
4) there should really be some repercussions for choosing stark at the red wedding.
5) enemies can just walk through fortresses making riverrun the bloody gate the wall and moat calin utterly pointless. though this is just a Warband thing so IDK what you can do bout that.