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#91
V8.0 / Volantine Elephant Rider
Last post by Daddy - November 29, 2023, 12:40:40 AM
These units are cavalry units, though they carry long bows which can't be used on horseback (elephant back) and they have 0 in horse archery?

Link to the picture on the Wiki
(https://aworldoficeandfire.co.uk/wiki/index.php/File:ElephantRider.png)
#92
V8.0 / Bandit ambush in towns
Last post by Daddy - November 23, 2023, 03:41:48 PM
Sometimes when you try going into the tavern or marketplace you're ambushed and a battle ensues, sometimes during this (since there can be up to 10 enemies) they spawn in some locations that you have to first find and go to. Sometimes it takes 10 minutes to find the last enemy and they just stand there like 400 meters at the other side of 8 buildings AND you can't skip the battle.
Maybe there is a way to make the enemies go to your location instead of just standing still, or making them spawn closer?
#93
V8.0 / Guild Master
Last post by Daddy - November 22, 2023, 11:47:33 PM
This is more of a suggestion on quality of life.
I like how you should have to find and talk to the guild master in order to buy enterprises, this makes it so that you have to see the amazing towns in the game which I have very much enjoyed!
Though I really love to replay this game, otherwise I wouldn't have 900 hours on it. After the second playthrough it becomes really annoying to do this, I suggest either that after having played through 1 or 2 games of this mod you can remove the option
or
that you can turn it off in the options just like the white walker invasion or similar. The games I play now I rarely buy enterprises because of the hassle of going through every town, never remembering where the guild master spawns, especially when there is a random chance that you get on horseback or on foot when strolling through the town. I agree that there should be an option to having to find the guild master but also to turn it off
#94
V8.0 / Re: Unmotivated practice melee...
Last post by tos1 - November 21, 2023, 09:47:30 AM
A follow-up.

To check whether there are other error/warning before the bunch of warning lines or not, I experimentally changed the parameter of the loop so that it iterates only from 0 to 4, and confirmed there is no any other error/warning lines before the loop.

---- A trigger of arena_melee_fight at line 5014 of mission_templates.txt for AWoIaF
0.000000 0.000000 100000000.000000  0  9 31 2 144115188075856286 1 2133 2 144115188075856690 40 2133 2 144115188075856688 0 2133 2 144115188075856689 0 2133 2 144115188075856691 0 6 3 1224979098644774912 0 144115188075856690 505 3 1224979098644774912 7 0 3 0 1 2 936748722493063661 131072
----

If the modding system for AWoIaF has not been changed so much from v1.171, each of opecodes should be as below:
eq = 31
assign = 2133
agent_set_slot = 505
try_for_range = 6
try_end = 3
call_script = 1
(Please note that I'm not the MOD developer and don't have any .py modding files for AWoIaF. I'm reading the plain (i.e. Native) header_operations.py instead.)

The operation "6 3 1224979098644774912 0 144115188075856690" just before the 505 is the try_for_range loop. The variable "1441..." is set into the upper bound 40 earlier in the line. Changing the "1441..." into a bare number 5 results the iteration is from 0 to 4.

----
SCRIPT WARNING ON OPCODE 505: Invalid Agent ID: 0; LINE NO 6:
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
SCRIPT WARNING ON OPCODE 505: Invalid Agent ID: 1; LINE NO 6:
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.

:

SCRIPT WARNING ON OPCODE 505: Invalid Agent ID: 4; LINE NO 6:
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
At Mission Template mst_arena_melee_fight trigger no: 33 consequences.
----

This cannot still find out the cause of "WARNING ON OPCODE 505" but it's true that there is no any error/warning lines before the loop.

Every time I have a practice match in the arena, the opponents still stand in a line like centipedes without fighting, or several men stand still facing each other. AWoIaF v7.11 didn't have this bug.
#95
V8.0 / Bug or supposed to be?
Last post by Daddy - November 20, 2023, 11:18:06 AM
The Valyrian Steel Greatsword you can buy in Qohor for 120,000 stags is a two-handed weapon, though it is equipped like a one-handed sword. Is this supposed to be? Not a big deal but thought I should mention it
#96
V8.0 / Valyrian Steel weapon Lamentat...
Last post by Daddy - November 20, 2023, 11:16:54 AM
It also has the masterwork stat right after fishing it up, I'm guessing this isn't supposed to be the case.
Can't post anymore screenshots it says

Playing on workshop version of the game

SPECS
NVIDIA GeForce RTX 3070 Ti
Intel(r) Core(TM) i9-9900KF CPU @ 3.60GHz
15,94GB RAM
2560 x 1440, 144Hz
#97
V8.0 / Can't get special weapons from...
Last post by Daddy - November 20, 2023, 11:11:43 AM
Whenever I execute or send a lord to the wall, if they have a special weapon (valyrian steel for example) I do not recieve it. I get a message reading (Script Error: Invalid Item modifier ID: 131072
I have tried making a brand new character. I tried being a king, lord and neither to see if the "kingdom" state makes a difference on the outcome, it didn't. I haven't had this problem in earlier versions.
If any other information is needed then just let me know, I wanna get this fixed as badly as you do. Thanks in advance, you're awesome.
Playing on workshop version of the game

SPECS
NVIDIA GeForce RTX 3070 Ti
Intel(r) Core(TM) i9-9900KF CPU @ 3.60GHz
15,94GB RAM
2560 x 1440, 144Hz
#98
Bugs / Re: [v8.2] Kingsguard Buv
Last post by Produno - August 05, 2023, 09:03:26 AM
Hey,

The wiki is not correct. Can you link the page here and i will change it?

You used to be able to recruit them but it was bugged so i removed that option. There is still a glitch where you can still recruit them in the way described in the wiki, but it does not always work and was never meant to.
#99
Bugs / [v8.2] Kingsguard Buv
Last post by Raouf07 - August 04, 2023, 11:12:05 PM
Hello produno and sorry for my bad english

So in my current playthrough i am in day 569 and finally after a very very long time of waiting joffrey got his ass kicked and then all of Kingsguard members were taken prisoner by captain-general harry strickland , then i attacked harry and to be sure ( this was said in wiki) that i recruit them i captured then with a bunch of golden company members , and after days and days there was only Kingsguard members held captive at my party , and when i try to recruit them ... It says THAT YOU DON'T HAVE ANY PRISONERS TO RECRUIT FROM!!! but i do have all of Kingsguard members as prisoners and when i talk to them i only can kill them or let them go and there is no joining option! PLEASE look into this because i have been playing this mod for weeks and multiple playthroughs just to be able to roleplay the game and become king with Kingsguard and so on... But this will ruin my save, and i have to start from zero!

Thanks
#100
V8.0 / Re: [v8.2] Robb Stark's Name/T...
Last post by Maester Rawl - July 28, 2023, 11:10:23 PM
Thank you for your bug report, hero!

Did this happen after the Red Wedding?