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Topics - Maester Rawl

#1
V9.0 / Valyrian Armor T-Pose
December 16, 2023, 07:19:58 AM
The Valyrian armor is stuck in a T-Pose.
https://imgur.com/a/15LoZIE
#2
V8.0 / Sand Snakes Return to Water Gardens
September 18, 2022, 05:55:15 AM
If the player loses the Sand Snake companions they will return to the Water Gardens. The player then has to spend the money to re-recruit them.
#3
v4.0 / 4,3,6 Bitterbridge Siege
June 24, 2019, 09:38:49 AM
1. The attacking force gets stuck on the bridge leading to the castle.

2. I believe the AOE damage from fire is at least partially causing unit AI to freeze and not respond to commands.
#4
v4.0 / 4.3.4 Norvos Misspelled
May 21, 2019, 11:45:01 PM
Norvos is misspelled in the faction menus.

[spoiler][/spoiler]
#5
v4.0 / 4.3 Timber Bay Scene
May 01, 2019, 06:12:57 AM
This scene is bugged.

[spoiler][/spoiler]
#6
Other Games / Assassin's Creed: Unity for free
April 17, 2019, 10:35:25 PM
‪Ubisoft is giving away "Assassin's Creed: Unity" for free to pay homage to the Notre Dame cathedral. https://news.ubisoft.com/en-us/article/348227/supporting-notre-dame-de-paris‬
#8
v4.0 / [4.1] Stuck in Farsog during Collect Taxes quest
January 13, 2019, 12:57:25 AM
Got the quest to collect taxes for Tywin from the village of Farsog. On my way there, the North took ownership of the village but I was still able to collect taxes. After defeating the villagers I became stuck on the scene and had to retreat, partially failing the quest.

[spoiler][/spoiler]

[spoiler][/spoiler]

#9
v4.0 / [4.1] Low Winnings for Tournaments
January 13, 2019, 12:42:57 AM
I just won my first tournament on this save at Moat Cailin. After betting 500 stags in every tier, the winnings came out to 3000 stags. I've seen this happen to a streamer but this was the first time I have noticed it in one of my saves. It might be just certain castle tournaments or something else. I'll report more if it happens again.

[spoiler][/spoiler]
#10
v4.0 / [4.1] Brightwater Keep and a Typo
January 10, 2019, 06:33:18 PM
1. Brightwater Keep- The attacking army will not knock down the front gate and will become stuck if the player isn't there to guide them (player took a shot to the head ;)

[spoiler][/spoiler]

[spoiler][/spoiler]

2. There's a typo in the Character Menu. Nuetral should be Neutral.

[spoiler][/spoiler]
#11
v4.0 / [4.1] Duskendale Banner
December 28, 2018, 11:37:10 PM
Duskendale does not have a banner on the World Map.

[spoiler][/spoiler]
#12
v2.0 / [2.51] Feast Conversation with Wife
December 01, 2017, 10:53:35 AM
•Conversation with your wife about hosting a feast has dialogue from the end of the feast mixed in.
https://steamuserimages-a.akamaihd.net/ugc/860614665755744674/ED375A7C37652906042FC98A9565619F1D02140E/
#13
v2.0 / 2.2 - The Tickler
October 06, 2017, 09:43:15 AM
•The Hollow Hill quest wouldn't allow me to capture The Tickler or get the book to complete this quest.

I was able to edit The Tickler to finish this quest. He was tagged as unmovable and by removing that, the quest was able to be completed.
#14
v2.0 / [2.2] Ulf
October 01, 2017, 08:29:22 PM
•If you capture Ulf as a prisoner or recruit him into your party, your companions complain as if he was a hero.

https://steamuserimages-a.akamaihd.net/ugc/897763649217990152/912FF2012DA02A790C9B30EFAF129784E7FB332C/
#15
v1.0 / 1.2 Can't End Siege after Defeat
June 07, 2017, 03:56:57 PM
•Sieged Lannisport. Lost the fight because I ran out of reinforcement waves. After my troops died I couldn't leave the battle. It was stuck on this message.
https://steamuserimages-a.akamaihd.net/ugc/834703110751825717/FC5077DEB8769D7ABF7F0A45AF57D3B3C95468F5/
https://steamuserimages-a.akamaihd.net/ugc/834703110751825839/50F56741BF122FFFE8893D3DF766ABFFA6F53E2F/

Edit - This bug is probably caused by my fix for battle continuation is sieges. You can disregard.
#16
v1.0 / 1.2 Caravan's Inventory
June 04, 2017, 07:49:47 PM
•Caravan's won't refresh their inventory and they always carry the same items.

https://steamuserimages-a.akamaihd.net/ugc/771652420849983977/28C704613C2CF88CCD153247624162624ED79968/


Edit - Caravans are starting to refresh. It can just take months.
#17
v1.0 / 1.2 Lands of Always Winter
June 01, 2017, 08:00:44 PM
•This quest can no longer be completed. The Walkers spawn but after defeating them, Lord Mormont doesn't have the conversation to finish the quest.
#18
v1.0 / 1.2 World Map Pathing and Ferries
June 01, 2017, 02:01:05 PM
•NPC's are having issues with transferring from water to land and vice versa.  The main issue seems to be near port towns where NPCs can't decide whether to disembark or travel over land.

In this example I'm a mercenary for the North. We are on campaign to siege Flint's Finger. Lords are getting stuck near White Harbour trying to cross the water instead of walking over the bridge to the north.
https://steamuserimages-a.akamaihd.net/ugc/771652080666802407/21204C2ADED807CC2960829DC4D099B8A5893706/
https://steamuserimages-a.akamaihd.net/ugc/771652080666802552/C363FCDC9E7F13CC6D4B14A428B19B33C5F60598/

•Ferries. While on campaign with the North, the marshall Roose Bolton decides to siege Pike. He takes the army to Hag's Mire Ferry and continues to Pike which the player can not do as the ferry takes you to Ten Towers Island. My ships are in White Harbor and since NPCs have their fleets wherever they are, it makes following the marshall impossible unless the player has ships stashed all over the map (and that cost would be huge).
https://steamuserimages-a.akamaihd.net/ugc/771652080666802867/B972093BB8F317DB1204253BA1CC95BE31AEB402/
https://steamuserimages-a.akamaihd.net/ugc/771652080666802718/2DDF2EEB9FF7430D98BDB2BA9A5DDFEBC15F3EA8/

I like that some islands can only be traveled to with ships but it makes following NPCs almost impossible as they carry their ships wherever they go. The only suggestions I can make are to either have ferries for all off the islands or to only allow NPCs to use port towns and ferries as the player can. That would be annoying to have to sail around Westeros but that's what they'd do in the lore and at least the army could stay together.

•Edit - To the first point on this topic. Lords do seem to get themselves unstuck. It can take a few days or more. What happens is if a lord is on the water and decides to travel to a fief that's not a port, they try to "sail" straight there becoming stuck. After awhile they decide to head to the closest port of their destination. This is much better than in previous versions.
#19
v1.0 / 1.2 - Westerlands' Pikeman
May 31, 2017, 03:57:50 PM
•Westerlands' Pikeman have their polearm proficiency back to 40 and the Voulge is categorized as a polearm.
#20
v1.0 / Lords Lose Family
May 31, 2017, 02:52:37 AM
•When I convince a lord/lady to join my faction all of his/her female family members stay in the original faction and do not join me with him/her.
https://steamuserimages-a.akamaihd.net/ugc/771652080660503706/8D32C3EBE75F2A0BE4C2D67AF5B73C6ACD3794C2/
#21
v1.0 / Siege of Pike
May 30, 2017, 06:42:47 PM
•Defending troops can spawn on the opposite side of the entrance. There's no way to get to them as there is an invisible barrier. You can shoot at them but I was out of archers by the end.
https://steamuserimages-a.akamaihd.net/ugc/771651869102797130/BCA8C4EF823B5D28E54CEE57648FB14F6FFBD02D/

•Also, when I'm sieging I don't get reinforcements until my army is below 10 troops causing me to be outnumbered for a good portion of the fight, even though my army is larger than the enemies. This seems to happen with most sieges. This may be because I have Battle Size set to 150 (the lowest) but the reinforcements act as if it were set to 30 (the lowest for vanilla).
#22
v1.0 / NPC's Stuck on Qarthigar
May 29, 2017, 03:04:48 AM
•King Renly and a few lords somehow get stuck on Qarthigar Island in a loop. They try to travel back to the Stormlands but don't get far before returning to the island. The castle wasn't built yet.

https://steamuserimages-a.akamaihd.net/ugc/771651869095640317/51321D48DA06A599538B02381C3DB266459709A5/