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Messages - thenorthremembers

#1
Sceners Guild / Re: The Shadow Tower previews
October 13, 2019, 02:00:10 AM
Thanks  :)
#3
Hey everyone,

I thought I would start a thread here as I have had a couple of questions recently regarding scene making.

Firstly, you dont need the module system just Warband and the AWOIAF mod.

Best way to make a new scene
1 generate a new terrain (using the ingame editor)
2 delete your multi_scene1 from sceneobj folder
2 copy your personal terrain code over the old multi_scene_1 code in scenes.txt
3 host a new multiplayer scene and you should have a blank scene to edit using the terrain you created
4 start editing your scene and always save regular using CTRL and E keys

All of this is explained here in a great tutorial by Randall Hiner


Produno also made his own tutorial  :)


I am by no means a pro but if anybody needs help post here and I will do my best. If anybody else would like to share any info etc here you think I have missed or is not included in the tutorials please let me know.

If you want to know what scenes need to be replaced produno did mention a few here http://aworldoficeandfire.co.uk/Forums/index.php?topic=34818.0

I myself have been working on the shadow tower scene I have posted some early pics of  :P https://imgur.com/a/fpaILfz
#4
v4.0 / Re: Knights Don't Switch to Swords
January 14, 2019, 01:43:09 AM
Nice!  :)
#5
v4.0 / Re: Knights Don't Switch to Swords
January 10, 2019, 08:27:52 PM
Yeah and I think even if the control did work it makes for too many commands in battle.

ACOK has optional fixes for things like this such as forcing all mounted troops to use lances if available and switching to swords when in close combat, it might be worth suggesting to produno.
#6
v4.0 / Re: 4.1 Bugs + issues
January 03, 2019, 07:08:38 PM
Turned the video settings up to very high and it fixed the issue, not sure why it only occured late in game though unless I changed a setting by mistake lol.
#8
v4.0 / Re: 4.1 Bugs + issues
January 03, 2019, 06:50:38 PM
Ill try it out but it only occured after the texture failed to load with the night king and I dont think I changed any settings.
#9
v4.0 / 4.1 Bugs + issues
January 03, 2019, 02:32:39 AM
Bugs

- When first encountering the night kings army his face texture seemed to fail to load in the party dialogue, the game crashed (minimised) I managed to carry on but his face failed to load correctly.

I saved before reloading to take a screenshot (my bad) however I assume it is the Ice/snow texture that makes up his face as it caused a bug with the ground in scenes as seen below.

https://imgur.com/2qlxo6Z

- Visiting eastwatch harbor brings up a dailogue menu strangely when visited.

- Highgarden scene has a fog issue when turning at certain angles I believe caused by a particle issue specifically with the fire you can see in the background of the screenshot below (behind you when spawning, away from the castle).

https://imgur.com/T6L5Cju

- The claimant quest is buggy as reported by other players it seems unable to complete and when convincing vassals to defect to the claimant they all had the title "lady" lol.

- I also experienced the bug with rob stark staying at the twins after being killed as reported by other players.

- The players child is assigned the tyrosh banner when given a fief making them a vassal.

- companions should be given unique banners when given fiefs. (currently use existing house banners + blank banners)

- winter doesn't seem to end after defeating the night king as I thought it would, should this have a time limit? (in terms of the snow on the campaign map etc)

- Lords keep his/her banner when being sent to the watch, these should change if possible.

- Players party still tries to enter oldtown from the east side of the river if entering from that side rather than going around the river.

Suggestions

-I think faction troop banners for example the westerlands should have banners that change to the current lord or rulers banner (on lances/spears/shields etc), for instance if I recruit the westerlands lords or they defect to another faction I believe the red cloak nights and standard bearers will still use the lannister banner on lances etc. (obviously this wouldnt apply to house troops such as lannister of which all horsemen/cavalry/standard bearers should have a lannister banner, same goes for stark troops etc)

- The targaryen faction vassals such as jeor, theon, khals etc might be best with unique fitting banners as its strange if they join another faction or even the players and keep the targaryen banner.

- It might be best if vassals troops convert to the current factions troop tree after defecting so for instance tywin would still recruit lannister troops after being sent to the watch.

- I think the "better wintefell" should be added from the submod section, obviously the bonus chest and content will need adding  ;)

- the rename party option could be added to the camp/more menu as in other mods as a minor bug occurs making it impossible by changing player name.

- an option to make factions make peace with each other would be nice for those of us that dont like to see a faction wiped out

If i find or think of more Ill add to this




#10
Sceners Guild / Re: Scene work
December 29, 2018, 08:28:47 PM
I think the outer terrain wall would be best (as opposed to raised inner terrain/object wall) as it's the largest and I designed the shadow tower with it in mind so it would be behind the castle as it should be.

Heres a screenshot let me know what you think or if you guys would prefer a wall in the inner terrain though it would be significantly smaller (width wise).

https://ibb.co/sH2cnc5

#11
Sceners Guild / Re: Scene work
December 29, 2018, 05:22:51 PM
Yeah its still going, it was on hold for a while but I have more time now to continue :)

If You have any suggestions or requests to add to the shadow tower scene let me know!

I would like to finish it soon and start eastwatch  :P
#12
v4.0 / Re: Claimant Quests impossible to complete
December 17, 2018, 07:45:20 PM
Also the faction wont end until all vassals have been either deafeated (as in captured/no longer a party on the map) or recruited to another faction in this case yours.
#13
v4.0 / Re: Claimant Quests impossible to complete
December 17, 2018, 07:42:45 PM
I dont think the claimant aspect is something that has had much attention in the mod to be honest but I take it you cant recuit them because they say "long may he live" when asking them what they think of the factions ruler? Or do they just refuse to join when asked?

If its the former then the lords relation with his/her ruler is to high and you will have to lower it by defeating them/taking fiefs/waiting while they have no fiefs etc

Cheat Alert - I believe you can go into reports with cheatmenu on / faction orders (I think) and then click accross to pentos for example and click make all current lords fall out with leige, this would make them join you much easier and faster worst case.

#14
v4.0 / Re: 4.0 Oldtown port bug
December 13, 2018, 08:40:54 PM
Glad to hear looking forward to testing  ;)
#15
v4.0 / 4.0 Oldtown port bug
December 11, 2018, 01:55:50 AM
Only 6 days into my first playthrough and I already have a lord stuck behind oldtown so its pretty game breaking. To be honest I dont think its worth the trouble of having oldtown over that much sea if its just for map accuracy reasons, instead I would just land tile that area under/behind in the map editor and simply have oldtown on the edge of the coast as with other port towns such ass lannisport etc.