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Author Topic: [2.2] Joffrey's Kingsguard disappears after defeat  (Read 3893 times)

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Offline bigboss

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on: October 05, 2017, 03:45:57 AM
Per title, all of Joffrey's companions except the hound disappear from the game after his party is defeated. Also, you can put one more vote for Jaime just being made a regular lord who leads armies.


Love this mod, keep it up!



Offline Badg3r21

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Reply #1 on: October 05, 2017, 09:02:21 AM
I had the same issue with the kingsguard and hound disappering, then i realized that they were all beeing held captive at an enemy castle. After i conquered said castle, they were released and returned to joffrey.



Offline H3YimDR3W

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Reply #2 on: October 05, 2017, 09:39:09 AM
Per title, all of Joffrey's companions except the hound disappear from the game after his party is defeated. Also, you can put one more vote for Jaime just being made a regular lord who leads armies.


Love this mod, keep it up!

They don't disappear, as the post above states they usually fly around other castles as prisoners or just go into limbo until Joff is back.

Got a question? PM me here. (I am in no way affiliated with this mod's development.)


Offline bigboss

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Reply #3 on: October 06, 2017, 03:19:49 AM
I've tested this multiple times. I noticed they keep disappearing from the game and I once saw they're names pop up as "Lord Commander Jaime of No Faction". I've checked several save files and they were indicated to be in faction 3 instead of faction 40 which is the westerlands. I've started several completely new games, lured Joffrey out and then knocked his whole army out with Ctrl alt f4.  Joffrey gets defeated and it will normally track whether he and the hound escape or get taken prisoner. Nothing gets logged for the rest of them and they cannot be found anywhere else. Joffrey will reappear back in Kingslanding with just The Hound when I release him/when he escapes. The rest are nowhere to be found. They can't be taken prisoner in a castle or in hostile party because because I was the only one who fought them and I never joined a faction all the times I tested it.



Offline H3YimDR3W

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Reply #4 on: October 06, 2017, 11:02:39 AM
I've tested this multiple times. I noticed they keep disappearing from the game and I once saw they're names pop up as "Lord Commander Jaime of No Faction". I've checked several save files and they were indicated to be in faction 3 instead of faction 40 which is the westerlands. I've started several completely new games, lured Joffrey out and then knocked his whole army out with Ctrl alt f4.  Joffrey gets defeated and it will normally track whether he and the hound escape or get taken prisoner. Nothing gets logged for the rest of them and they cannot be found anywhere else. Joffrey will reappear back in Kingslanding with just The Hound when I release him/when he escapes. The rest are nowhere to be found. They can't be taken prisoner in a castle or in hostile party because because I was the only one who fought them and I never joined a faction all the times I tested it.

Very strange, they always reappear on my saves after a week or two.

Got a question? PM me here. (I am in no way affiliated with this mod's development.)


Offline Tages Grey

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Reply #5 on: October 06, 2017, 06:13:02 PM
Alright let me try to shed some light on a few things you mentioned.  First, the King's Guard is a NEUTRAL FACTION, meaning they do not belong to the Westerlands, they belong to the King of the Iron Throne.  This is a feature that Produno has been trying to figure out for a considerable amount of time, it is very complicated, it improves with every mod version, and I appreciate his efforts to try to create this feature.  It will eventually be fully developed. Are you using the Steam or Mod DB 2.2?

 I assume this is an issue for you because you want to recruit them to your banner.  Let me explain away to do that and it has been successful for me during my play through.  First, you need to make friends with Joffery, I know many hate this idea, but it makes the treachery we are about to embark on even sweeter...

Convenience Joffery to attack deep into the Stormlands, because you want his army annihilated and the Kings Guard to be captured.  You want to be a mercenary or a vassal of the Westerlands when you do this since you will need to be able to attack the Stormlands.  After Joffery is defeated, you will want to attack the armies in the field with the Kings Guard as prisoners. (note: this fails if you rescue them by taking a castle)  Once you destroy the Stormlands army with them as prisoners, you will get a dialogue option to recruit them to your cause.  They will not all accept this kind offer, but some will.  You will have to repeat this process up to 8 or even 9 times.  You will lose relations with Joffery every time he gets annihilated on your "suggestion" but this can be negated if he does the suicide run on his own or if you rescue him from captivity.  You can not initiate this process if you are the attacker of Joffery, because you are assaulting the king when you attack (Note: You can not be an enemy of  Westerlands though Joffery can dislike you), it has to be strictly rescue.  The King's Guard will become companions that you can equip, level up, but they will not be able to become lords.



Offline DariusTargaryen

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Reply #6 on: October 06, 2017, 09:56:51 PM
i enlisted to his army after we lost a battle i lost renown and morale ? seems like a bug also



Offline Tages Grey

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Reply #7 on: October 07, 2017, 12:14:03 AM
Anytime you are knocked out on the battlefield you will lose 10 renown and since you are still considered a "leader" you will incur a morale penalty.
« Last Edit: October 07, 2017, 12:26:03 AM by Tages Grey »



Offline Legendarian

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Reply #8 on: October 07, 2017, 12:59:45 AM
At least we don't lose 10 strength every time we stumble and fall, unlike ACOK.

 ;D



Offline bigboss

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Reply #9 on: October 07, 2017, 10:06:29 AM
I wasn't really concerned with recruiting them myself, they just keep dropping out of the game and I missed having the Kingsguard cut me down. I've tried changing their faction back to Westerlands as that was the only difference I spotted between them and Sandor who is in faction 40, but they still seem to disappear.



Offline DariusTargaryen

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Reply #10 on: October 07, 2017, 12:43:36 PM
Anytime you are knocked out on the battlefield you will lose 10 renown and since you are still considered a "leader" you will incur a morale penalty.


whaat the morale thing is soo stupid !



Offline Produno

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Reply #11 on: October 07, 2017, 06:42:31 PM
I wasn't really concerned with recruiting them myself, they just keep dropping out of the game and I missed having the Kingsguard cut me down. I've tried changing their faction back to Westerlands as that was the only difference I spotted between them and Sandor who is in faction 40, but they still seem to disappear.


They are coded differently to the other lords companions.



Offline Montblanc

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Reply #12 on: October 07, 2017, 10:27:25 PM
This isn't stupid at all, though there are some strange issues with companion units when the army they're in is defeated, like the "cloning". Those are mostly visual issues with very little impact in the game. Sure the Kingsguard are, in terms of canon, often used as party leaders at the crown's service, but the way the mod is done you can recruit companions of aby lord using the mod Tages Gray described. Hopefully the buggy stuff will eventually be polished to the point there are no such issues, but so far none of it is breaking the mod.

~Every good king needs two sisters by his side, a hot sister, and a dark sister~


Offline Arya

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Reply #13 on: January 16, 2019, 02:39:31 PM
This isn't stupid at all, though there are some strange issues with companion units when the army they're in is defeated, like the "cloning". Those are mostly visual issues with very little impact in the game. Sure the Kingsguard are, in terms of canon, often used as party leaders at the crown's service, but the way the mod is done you can recruit companions of aby lord using the mod Tages Gray described. Hopefully the buggy stuff will eventually be polished to the point there are no such issues, but so far none of it is breaking the mod.
Can you explain what you mean?



Offline Montblanc

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Reply #14 on: April 14, 2019, 03:55:58 AM
This isn't stupid at all, though there are some strange issues with companion units when the army they're in is defeated, like the "cloning". Those are mostly visual issues with very little impact in the game. Sure the Kingsguard are, in terms of canon, often used as party leaders at the crown's service, but the way the mod is done you can recruit companions of aby lord using the mod Tages Gray described. Hopefully the buggy stuff will eventually be polished to the point there are no such issues, but so far none of it is breaking the mod.
Can you explain what you mean?

The companions of any lord that was defeated in battle used to go to the prisons in the castles of the lords who defeated them, and once they were free their names would still appear randomly throughout the same prisons, hence "cloning". My previous post was made a very long time ago though, as you can see by the thread's title this was back in v2.2 and we're now in v4.2 and were on v4.1 when you made this post so nothing discussed here is relevant anymore. Unless you are for some reason still playing an older version of the mod, which would be an odd choice.

~Every good king needs two sisters by his side, a hot sister, and a dark sister~